[Mesa-dev] [Bug 111141] [REGRESSION] [BISECTED] [DXVK] 1-bit booleans and Elite Dangerous shader mis-optimization
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Jul 15 23:02:52 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=111141
Bug ID: 111141
Summary: [REGRESSION] [BISECTED] [DXVK] 1-bit booleans and
Elite Dangerous shader mis-optimization
Product: Mesa
Version: 19.0
Hardware: All
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Mesa core
Assignee: mesa-dev at lists.freedesktop.org
Reporter: s_j_newbury at yahoo.co.uk
QA Contact: mesa-dev at lists.freedesktop.org
I've bisected a shader induced corruption issue to:
3b3081479163475f25b908008250d83c31716c34
nir/algebraic: Optimize 1-bit Booleans
Everything renders normally prior to this commit, afterwards some textures
appear "posterized" and ambiently lit areas are highlighted in the wrong
colours.
I'll attach screenshots tomorrow.
I will provide any information on request/direction.
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