[Mesa-dev] [Bug 109816] glGenerateMipmap makes deepest level far from average texel value for NPOT textures

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Mar 2 20:27:55 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=109816

--- Comment #2 from Ruslan Kabatsayev <b7.10110111 at gmail.com> ---
(In reply to Roland Scheidegger from comment #1)
> I have no idea though what kind of filter nvidia uses (and I would not be
> surprised if other non-mesa blob drivers also simply use bilinear filtering).

I think they use something like they describe in their paper "Non-Power-of-Two
Mipmapping":

http://download.nvidia.com/developer/Papers/2005/NP2_Mipmapping/NP2_Mipmap_Creation.pdf

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20190302/fa51c9e7/attachment.html>


More information about the mesa-dev mailing list