[Mesa-dev] [PATCH 3/8] mesa: Use _mesa_array_element in dlist save.

Mathias.Froehlich at gmx.net Mathias.Froehlich at gmx.net
Tue Mar 5 08:13:13 UTC 2019


From: Mathias Fröhlich <mathias.froehlich at web.de>

Make use of the newly factored out _mesa_array_element function
in display list compilation. For now that duplicates out the
primitive restart logic. But that turns out to need a fix in
display list handling anyhow.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich at web.de>
---
 src/mesa/vbo/vbo_save_api.c | 23 +++++++++++++++++++----
 1 file changed, 19 insertions(+), 4 deletions(-)

diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index fb8d68d5560..6122727bae9 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -1330,7 +1330,7 @@ _save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei count)
    vbo_save_NotifyBegin(ctx, mode, true);
 
    for (i = 0; i < count; i++)
-      CALL_ArrayElement(GET_DISPATCH(), (start + i));
+      _mesa_array_element(ctx, GET_DISPATCH(), start + i);
    CALL_End(GET_DISPATCH(), ());
 
    _ae_unmap_vbos(ctx);
@@ -1371,6 +1371,21 @@ _save_OBE_MultiDrawArrays(GLenum mode, const GLint *first,
 }
 
 
+static void
+array_element(struct gl_context *ctx, struct _glapi_table *disp, GLuint elt)
+{
+   /* If PrimitiveRestart is enabled and the index is the RestartIndex
+    * then we call PrimitiveRestartNV and return.
+    */
+   if (ctx->Array.PrimitiveRestart && elt == ctx->Array.RestartIndex) {
+      CALL_PrimitiveRestartNV(disp, ());
+      return;
+   }
+
+   _mesa_array_element(ctx, disp, elt);
+}
+
+
 /* Could do better by copying the arrays and element list intact and
  * then emitting an indexed prim at runtime.
  */
@@ -1415,15 +1430,15 @@ _save_OBE_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
    switch (type) {
    case GL_UNSIGNED_BYTE:
       for (i = 0; i < count; i++)
-         CALL_ArrayElement(GET_DISPATCH(), (basevertex + ((GLubyte *) indices)[i]));
+         array_element(ctx, GET_DISPATCH(), (basevertex + ((GLubyte *) indices)[i]));
       break;
    case GL_UNSIGNED_SHORT:
       for (i = 0; i < count; i++)
-         CALL_ArrayElement(GET_DISPATCH(), (basevertex + ((GLushort *) indices)[i]));
+         array_element(ctx, GET_DISPATCH(), (basevertex + ((GLushort *) indices)[i]));
       break;
    case GL_UNSIGNED_INT:
       for (i = 0; i < count; i++)
-         CALL_ArrayElement(GET_DISPATCH(), (basevertex + ((GLuint *) indices)[i]));
+         array_element(ctx, GET_DISPATCH(), (basevertex + ((GLuint *) indices)[i]));
       break;
    default:
       _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)");
-- 
2.20.1



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