[Mesa-dev] [PATCH 1/8] mesa: Implement helper functions to map and unmap a VAO.

Mathias.Froehlich at gmx.net Mathias.Froehlich at gmx.net
Tue Mar 5 08:13:11 UTC 2019


From: Mathias Fröhlich <mathias.froehlich at web.de>

Provide a set of functions that maps or unmaps all VBOs held
in a VAO. The functions will be used in the following patches.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich at web.de>
---
 src/mesa/main/arrayobj.c | 84 ++++++++++++++++++++++++++++++++++++++++
 src/mesa/main/arrayobj.h | 18 +++++++++
 2 files changed, 102 insertions(+)

diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
index 68d30aa9b1f..1f6c6904739 100644
--- a/src/mesa/main/arrayobj.c
+++ b/src/mesa/main/arrayobj.c
@@ -913,6 +913,90 @@ _mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object *vao)
    return true;
 }
 
+
+/**
+ * Map buffer objects used in attribute arrays.
+ */
+void
+_mesa_vao_map_arrays(struct gl_context *ctx, struct gl_vertex_array_object *vao,
+                     GLbitfield access)
+{
+   GLbitfield mask = vao->Enabled & vao->VertexAttribBufferMask;
+   while (mask) {
+      /* Do not use u_bit_scan as we can walk multiple attrib arrays at once */
+      const gl_vert_attrib attr = ffs(mask) - 1;
+      const GLubyte bindex = vao->VertexAttrib[attr].BufferBindingIndex;
+      struct gl_vertex_buffer_binding *binding = &vao->BufferBinding[bindex];
+      mask &= ~binding->_BoundArrays;
+
+      struct gl_buffer_object *bo = binding->BufferObj;
+      assert(_mesa_is_bufferobj(bo));
+      if (_mesa_bufferobj_mapped(bo, MAP_INTERNAL))
+         continue;
+
+      ctx->Driver.MapBufferRange(ctx, 0, bo->Size, access, bo, MAP_INTERNAL);
+   }
+}
+
+
+/**
+ * Map buffer objects used in the vao,
+ * attribute arrays and index buffer.
+ */
+void
+_mesa_vao_map(struct gl_context *ctx, struct gl_vertex_array_object *vao,
+              GLbitfield access)
+{
+   struct gl_buffer_object *bo = vao->IndexBufferObj;
+
+   if (_mesa_is_bufferobj(bo) && !_mesa_bufferobj_mapped(bo, MAP_INTERNAL))
+      ctx->Driver.MapBufferRange(ctx, 0, bo->Size, access, bo, MAP_INTERNAL);
+
+   _mesa_vao_map_arrays(ctx, vao, access);
+}
+
+
+/**
+ * Unmap buffer objects used in attribute arrays.
+ */
+void
+_mesa_vao_unmap_arrays(struct gl_context *ctx,
+                       struct gl_vertex_array_object *vao)
+{
+   GLbitfield mask = vao->Enabled & vao->VertexAttribBufferMask;
+   while (mask) {
+      /* Do not use u_bit_scan as we can walk multiple attrib arrays at once */
+      const gl_vert_attrib attr = ffs(mask) - 1;
+      const GLubyte bindex = vao->VertexAttrib[attr].BufferBindingIndex;
+      struct gl_vertex_buffer_binding *binding = &vao->BufferBinding[bindex];
+      mask &= ~binding->_BoundArrays;
+
+      struct gl_buffer_object *bo = binding->BufferObj;
+      assert(_mesa_is_bufferobj(bo));
+      if (!_mesa_bufferobj_mapped(bo, MAP_INTERNAL))
+         continue;
+
+      ctx->Driver.UnmapBuffer(ctx, bo, MAP_INTERNAL);
+   }
+}
+
+
+/**
+ * Unmap buffer objects used in the vao,
+ * attribute arrays and index buffer.
+ */
+void
+_mesa_vao_unmap(struct gl_context *ctx, struct gl_vertex_array_object *vao)
+{
+   struct gl_buffer_object *bo = vao->IndexBufferObj;
+
+   if (_mesa_is_bufferobj(bo) && _mesa_bufferobj_mapped(bo, MAP_INTERNAL))
+      ctx->Driver.UnmapBuffer(ctx, bo, MAP_INTERNAL);
+
+   _mesa_vao_unmap_arrays(ctx, vao);
+}
+
+
 /**********************************************************************/
 /* API Functions                                                      */
 /**********************************************************************/
diff --git a/src/mesa/main/arrayobj.h b/src/mesa/main/arrayobj.h
index ee87b4b6ba5..7516bae9e39 100644
--- a/src/mesa/main/arrayobj.h
+++ b/src/mesa/main/arrayobj.h
@@ -100,6 +100,24 @@ extern bool
 _mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object *vao);
 
 
+extern void
+_mesa_vao_map_arrays(struct gl_context *ctx, struct gl_vertex_array_object *vao,
+                     GLbitfield access);
+
+extern void
+_mesa_vao_map(struct gl_context *ctx, struct gl_vertex_array_object *vao,
+              GLbitfield access);
+
+
+extern void
+_mesa_vao_unmap_arrays(struct gl_context *ctx,
+                       struct gl_vertex_array_object *vao);
+
+extern void
+_mesa_vao_unmap(struct gl_context *ctx,
+                struct gl_vertex_array_object *vao);
+
+
 /**
  * Array to apply the position/generic0 aliasing map to
  * an attribute value used in vertex processing inputs to an attribute
-- 
2.20.1



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