[Mesa-dev] [PATCH] radv: fix color conversions for normalized uint/sint formats

Samuel Pitoiset samuel.pitoiset at gmail.com
Tue Mar 5 17:17:13 UTC 2019


The hardware actually rounds before conversion. This now matches
what values are used when performing fast clears vs slow clears.

This fixes a rendering issue with Far Cry 3&4. This also fixes
a bunch of CTS tests that use a 8-bit UNORM format (only when
the 512*512 image size hint is manually disabled).

Cc: 18.3 19.0 <mesa-stable at lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
 src/amd/vulkan/radv_formats.c | 20 ++++++++++++++++----
 1 file changed, 16 insertions(+), 4 deletions(-)

diff --git a/src/amd/vulkan/radv_formats.c b/src/amd/vulkan/radv_formats.c
index 0a3ff9ebbd9..9c61e769ebd 100644
--- a/src/amd/vulkan/radv_formats.c
+++ b/src/amd/vulkan/radv_formats.c
@@ -990,10 +990,22 @@ bool radv_format_pack_clear_color(VkFormat format,
 				assert(channel->size == 8);
 
 				v = util_format_linear_float_to_srgb_8unorm(value->float32[c]);
-			} else if (channel->type == VK_FORMAT_TYPE_UNSIGNED) {
-				v = MAX2(MIN2(value->float32[c], 1.0f), 0.0f) * ((1ULL << channel->size) - 1);
-			} else  {
-				v = MAX2(MIN2(value->float32[c], 1.0f), -1.0f) * ((1ULL << (channel->size - 1)) - 1);
+			} else {
+				float f = MIN2(value->float32[c], 1.0f);
+
+				if (channel->type == VK_FORMAT_TYPE_UNSIGNED) {
+					f = MAX2(f, 0.0f) * ((1ULL << channel->size) - 1);
+				} else {
+					f = MAX2(f, -1.0f) * ((1ULL << (channel->size - 1)) - 1);
+				}
+
+				/* The hardware rounds before conversion. */
+				if (f > 0)
+					f += 0.5f;
+				else
+					f -= 0.5f;
+
+				v = (uint64_t)f;
 			}
 		} else if (channel->type == VK_FORMAT_TYPE_FLOAT) {
 			if (channel->size == 32) {
-- 
2.21.0



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