[Mesa-dev] [PATCH] gallium: Add PIPE_BARRIER_UPDATE_BUFFER and UPDATE_TEXTURE bits.

Roland Scheidegger sroland at vmware.com
Wed Mar 6 18:15:24 UTC 2019


The idea seems reasonable to me (albeit I think having so many different
barrier bits in the API in the first place is likely to cause apps to
slightly misuse them...). Drivers which don't need to care can always
ignore it.

Roland



Am 06.03.19 um 09:32 schrieb Kenneth Graunke:
> The glMemoryBarrier() function makes shader memory stores ordered with
> respect to things specified by the given bits.  Until now, st/mesa has
> ignored GL_TEXTURE_UPDATE_BARRIER_BIT and GL_BUFFER_UPDATE_BARRIER_BIT,
> saying that drivers should implicitly perform the needed flushing.
> 
> This seems like a pretty big assumption to make.  Instead, this commit
> opts to translate them to new PIPE_BARRIER bits, and adjusts existing
> drivers to continue ignoring them (preserving the current behavior).
> 
> The i965 driver performs actions on these memory barriers.  Shader
> memory stores go through a "data cache" which is separate from the
> render cache and other read caches (like the texture cache).  All
> memory barriers need to flush the data cache (to ensure shader memory
> stores are visible), and possibly invalidate read caches (to ensure
> stale data is no longer visible).  The driver implicitly flushes for
> most caches, but not for data cache, since ARB_shader_image_load_store
> introduced MemoryBarrier() precisely to order these explicitly.
> 
> I would like to follow i965's approach in iris, flushing the data cache
> on any MemoryBarrier() call, so I need st/mesa to actually call the
> pipe->memory_barrier() callback.
> ---
>  .../drivers/freedreno/freedreno_context.c     |  3 ++
>  src/gallium/drivers/r600/r600_state_common.c  |  4 +++
>  src/gallium/drivers/radeonsi/si_state.c       |  3 ++
>  src/gallium/drivers/softpipe/sp_flush.c       |  3 ++
>  src/gallium/drivers/tegra/tegra_context.c     |  3 ++
>  src/gallium/drivers/v3d/v3d_context.c         |  3 ++
>  src/gallium/include/pipe/p_defines.h          |  7 +++-
>  src/mesa/state_tracker/st_cb_texturebarrier.c | 34 +++++++++++--------
>  8 files changed, 44 insertions(+), 16 deletions(-)
> 
> I am curious to hear people's thoughts on this.  It seems useful for the
> driver to receive a memory_barrier() call...and adding a few bits seemed
> to be the cleanest way to make that happen.  But I'm open to ideas.
> 
> There are no nouveau changes in this patch, but that's only because none
> appeared to be necessary.  Most drivers performed some kind of flush on
> any memory_barrier() call, regardless of the bits - but nouveau's hooks
> don't.  So the newly added case would already be a no-op.
> 
> diff --git a/src/gallium/drivers/freedreno/freedreno_context.c b/src/gallium/drivers/freedreno/freedreno_context.c
> index 6c01c15bb32..4e86d099974 100644
> --- a/src/gallium/drivers/freedreno/freedreno_context.c
> +++ b/src/gallium/drivers/freedreno/freedreno_context.c
> @@ -99,6 +99,9 @@ fd_texture_barrier(struct pipe_context *pctx, unsigned flags)
>  static void
>  fd_memory_barrier(struct pipe_context *pctx, unsigned flags)
>  {
> +	if (!(flags & ~PIPE_BARRIER_UPDATE))
> +		return;
> +
>  	fd_context_flush(pctx, NULL, 0);
>  	/* TODO do we need to check for persistently mapped buffers and fd_bo_cpu_prep()?? */
>  }
> diff --git a/src/gallium/drivers/r600/r600_state_common.c b/src/gallium/drivers/r600/r600_state_common.c
> index f886a27170d..c7c606f131b 100644
> --- a/src/gallium/drivers/r600/r600_state_common.c
> +++ b/src/gallium/drivers/r600/r600_state_common.c
> @@ -94,6 +94,10 @@ void r600_emit_alphatest_state(struct r600_context *rctx, struct r600_atom *atom
>  static void r600_memory_barrier(struct pipe_context *ctx, unsigned flags)
>  {
>  	struct r600_context *rctx = (struct r600_context *)ctx;
> +
> +	if (!(flags & ~PIPE_BARRIER_UPDATE))
> +		return;
> +
>  	if (flags & PIPE_BARRIER_CONSTANT_BUFFER)
>  		rctx->b.flags |= R600_CONTEXT_INV_CONST_CACHE;
>  
> diff --git a/src/gallium/drivers/radeonsi/si_state.c b/src/gallium/drivers/radeonsi/si_state.c
> index 458b108a7e3..3c29b4c92ed 100644
> --- a/src/gallium/drivers/radeonsi/si_state.c
> +++ b/src/gallium/drivers/radeonsi/si_state.c
> @@ -4710,6 +4710,9 @@ void si_memory_barrier(struct pipe_context *ctx, unsigned flags)
>  {
>  	struct si_context *sctx = (struct si_context *)ctx;
>  
> +	if (!(flags & ~PIPE_BARRIER_UPDATE))
> +		return;
> +
>  	/* Subsequent commands must wait for all shader invocations to
>  	 * complete. */
>  	sctx->flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
> diff --git a/src/gallium/drivers/softpipe/sp_flush.c b/src/gallium/drivers/softpipe/sp_flush.c
> index 3bf8c499218..5eccbe34d46 100644
> --- a/src/gallium/drivers/softpipe/sp_flush.c
> +++ b/src/gallium/drivers/softpipe/sp_flush.c
> @@ -192,5 +192,8 @@ void softpipe_texture_barrier(struct pipe_context *pipe, unsigned flags)
>  
>  void softpipe_memory_barrier(struct pipe_context *pipe, unsigned flags)
>  {
> +   if (!(flags & ~PIPE_BARRIER_UPDATE))
> +      return;
> +
>     softpipe_texture_barrier(pipe, 0);
>  }
> diff --git a/src/gallium/drivers/tegra/tegra_context.c b/src/gallium/drivers/tegra/tegra_context.c
> index bbc03628336..e9e51656921 100644
> --- a/src/gallium/drivers/tegra/tegra_context.c
> +++ b/src/gallium/drivers/tegra/tegra_context.c
> @@ -974,6 +974,9 @@ tegra_memory_barrier(struct pipe_context *pcontext, unsigned int flags)
>  {
>     struct tegra_context *context = to_tegra_context(pcontext);
>  
> +   if (!(flags & ~PIPE_BARRIER_UPDATE))
> +      return;
> +
>     context->gpu->memory_barrier(context->gpu, flags);
>  }
>  
> diff --git a/src/gallium/drivers/v3d/v3d_context.c b/src/gallium/drivers/v3d/v3d_context.c
> index d07ad403590..fcd2d5ec69b 100644
> --- a/src/gallium/drivers/v3d/v3d_context.c
> +++ b/src/gallium/drivers/v3d/v3d_context.c
> @@ -71,6 +71,9 @@ v3d_memory_barrier(struct pipe_context *pctx, unsigned int flags)
>  {
>          struct v3d_context *v3d = v3d_context(pctx);
>  
> +	if (!(flags & ~PIPE_BARRIER_UPDATE))
> +		return;
> +
>          /* We only need to flush jobs writing to SSBOs/images. */
>          perf_debug("Flushing all jobs for glMemoryBarrier(), could do better");
>          v3d_flush(pctx);
> diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h
> index e2b0104ce43..2970c47c3c7 100644
> --- a/src/gallium/include/pipe/p_defines.h
> +++ b/src/gallium/include/pipe/p_defines.h
> @@ -425,7 +425,12 @@ enum pipe_flush_flags
>  #define PIPE_BARRIER_FRAMEBUFFER       (1 << 9)
>  #define PIPE_BARRIER_STREAMOUT_BUFFER  (1 << 10)
>  #define PIPE_BARRIER_GLOBAL_BUFFER     (1 << 11)
> -#define PIPE_BARRIER_ALL               ((1 << 12) - 1)
> +#define PIPE_BARRIER_UPDATE_BUFFER     (1 << 12)
> +#define PIPE_BARRIER_UPDATE_TEXTURE    (1 << 13)
> +#define PIPE_BARRIER_ALL               ((1 << 14) - 1)
> +
> +#define PIPE_BARRIER_UPDATE \
> +   (PIPE_BARRIER_UPDATE_BUFFER | PIPE_BARRIER_UPDATE_TEXTURE)
>  
>  /**
>   * Flags for pipe_context::texture_barrier.
> diff --git a/src/mesa/state_tracker/st_cb_texturebarrier.c b/src/mesa/state_tracker/st_cb_texturebarrier.c
> index 2bff03b484a..4a9c72f2c62 100644
> --- a/src/mesa/state_tracker/st_cb_texturebarrier.c
> +++ b/src/mesa/state_tracker/st_cb_texturebarrier.c
> @@ -95,21 +95,25 @@ st_MemoryBarrier(struct gl_context *ctx, GLbitfield barriers)
>         */
>        flags |= PIPE_BARRIER_TEXTURE;
>     }
> -   /* GL_TEXTURE_UPDATE_BARRIER_BIT:
> -    * Texture updates translate to:
> -    *  (1) texture transfers to/from the CPU,
> -    *  (2) texture as blit destination, or
> -    *  (3) texture as framebuffer.
> -    * In all cases, we assume the driver does the required flushing
> -    * automatically.
> -    */
> -   /* GL_BUFFER_UPDATE_BARRIER_BIT:
> -    * Buffer updates translate to
> -    *  (1) buffer transfers to/from the CPU,
> -    *  (2) resource copies and clears.
> -    * In all cases, we assume the driver does the required flushing
> -    * automatically.
> -    */
> +   if (barriers & GL_TEXTURE_UPDATE_BARRIER_BIT) {
> +      /* GL_TEXTURE_UPDATE_BARRIER_BIT:
> +       * Texture updates translate to:
> +       *  (1) texture transfers to/from the CPU,
> +       *  (2) texture as blit destination, or
> +       *  (3) texture as framebuffer.
> +       * Some drivers may handle these automatically, and can ignore the bit.
> +       */
> +      flags |= PIPE_BARRIER_UPDATE_TEXTURE;
> +   }
> +   if (barriers & GL_BUFFER_UPDATE_BARRIER_BIT) {
> +      /* GL_BUFFER_UPDATE_BARRIER_BIT:
> +       * Buffer updates translate to
> +       *  (1) buffer transfers to/from the CPU,
> +       *  (2) resource copies and clears.
> +       * Some drivers may handle these automatically, and can ignore the bit.
> +       */
> +      flags |= PIPE_BARRIER_UPDATE_BUFFER;
> +   }
>     if (barriers & GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT)
>        flags |= PIPE_BARRIER_MAPPED_BUFFER;
>     if (barriers & GL_QUERY_BUFFER_BARRIER_BIT)
> 



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