[Mesa-dev] [PATCH] st/mesa: move, clean-up shader variant key decls/inits
Roland Scheidegger
sroland at vmware.com
Fri Mar 8 16:53:24 UTC 2019
Am 07.03.19 um 17:20 schrieb Brian Paul:
> Move the variant key declarations inside the scope they're used.
> Use designated initializers instead of memset() calls.
I don't think this will always work as intended, since there's
non-explicit padding bits in the key, and AFAIK even with c11 compilers
are not required to set such padding to zero too.
Roland
> ---
> src/mesa/state_tracker/st_atom_shader.c | 8 ++++----
> src/mesa/state_tracker/st_program.c | 9 +++------
> 2 files changed, 7 insertions(+), 10 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c
> index c6faa3f..ac7a1a5 100644
> --- a/src/mesa/state_tracker/st_atom_shader.c
> +++ b/src/mesa/state_tracker/st_atom_shader.c
> @@ -97,7 +97,6 @@ void
> st_update_fp( struct st_context *st )
> {
> struct st_fragment_program *stfp;
> - struct st_fp_variant_key key;
>
> assert(st->ctx->FragmentProgram._Current);
> stfp = st_fragment_program(st->ctx->FragmentProgram._Current);
> @@ -113,7 +112,8 @@ st_update_fp( struct st_context *st )
> !stfp->variants->key.bitmap) {
> shader = stfp->variants->driver_shader;
> } else {
> - memset(&key, 0, sizeof(key));
> + struct st_fp_variant_key key = {0};
> +
> key.st = st->has_shareable_shaders ? NULL : st;
>
> /* _NEW_FRAG_CLAMP */
> @@ -155,7 +155,6 @@ void
> st_update_vp( struct st_context *st )
> {
> struct st_vertex_program *stvp;
> - struct st_vp_variant_key key;
>
> /* find active shader and params -- Should be covered by
> * ST_NEW_VERTEX_PROGRAM
> @@ -169,7 +168,8 @@ st_update_vp( struct st_context *st )
> stvp->variants->key.passthrough_edgeflags == st->vertdata_edgeflags) {
> st->vp_variant = stvp->variants;
> } else {
> - memset(&key, 0, sizeof key);
> + struct st_vp_variant_key key = {0};
> +
> key.st = st->has_shareable_shaders ? NULL : st;
>
> /* When this is true, we will add an extra input to the vertex
> diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c
> index c2daa4d..5e43a2e 100644
> --- a/src/mesa/state_tracker/st_program.c
> +++ b/src/mesa/state_tracker/st_program.c
> @@ -1772,9 +1772,8 @@ st_get_cp_variant(struct st_context *st,
> {
> struct pipe_context *pipe = st->pipe;
> struct st_basic_variant *v;
> - struct st_basic_variant_key key;
> + struct st_basic_variant_key key = {0};
>
> - memset(&key, 0, sizeof(key));
> key.st = st->has_shareable_shaders ? NULL : st;
>
> /* Search for existing variant */
> @@ -1996,9 +1995,8 @@ st_precompile_shader_variant(struct st_context *st,
> switch (prog->Target) {
> case GL_VERTEX_PROGRAM_ARB: {
> struct st_vertex_program *p = (struct st_vertex_program *)prog;
> - struct st_vp_variant_key key;
> + struct st_vp_variant_key key = {0};
>
> - memset(&key, 0, sizeof(key));
> key.st = st->has_shareable_shaders ? NULL : st;
> st_get_vp_variant(st, p, &key);
> break;
> @@ -2024,9 +2022,8 @@ st_precompile_shader_variant(struct st_context *st,
>
> case GL_FRAGMENT_PROGRAM_ARB: {
> struct st_fragment_program *p = (struct st_fragment_program *)prog;
> - struct st_fp_variant_key key;
> + struct st_fp_variant_key key = {0};
>
> - memset(&key, 0, sizeof(key));
> key.st = st->has_shareable_shaders ? NULL : st;
> st_get_fp_variant(st, p, &key);
> break;
>
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