[Mesa-dev] [PATCH] st/mesa: init hash keys with memset(), not designated initializers
Neha Bhende
bhenden at vmware.com
Fri Mar 8 19:24:39 UTC 2019
Reviewed-by: Neha Bhende <bhenden at vmware.com>
Regards,
Neha
________________________________________
From: mesa-dev <mesa-dev-bounces at lists.freedesktop.org> on behalf of Brian Paul <brianp at vmware.com>
Sent: Friday, March 8, 2019 9:14 AM
To: mesa-dev at lists.freedesktop.org
Cc: Neha Bhende
Subject: [Mesa-dev] [PATCH] st/mesa: init hash keys with memset(), not designated initializers
Since the compiler may not zero-out padding in the object.
Add a couple comments about this to prevent misunderstandings in
the future.
Fixes: 67d96816ff5 ("st/mesa: move, clean-up shader variant key decls/inits")
---
src/mesa/state_tracker/st_atom_shader.c | 9 +++++++--
src/mesa/state_tracker/st_program.c | 13 ++++++++++---
2 files changed, 17 insertions(+), 5 deletions(-)
diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c
index ac7a1a5..a4475e2 100644
--- a/src/mesa/state_tracker/st_atom_shader.c
+++ b/src/mesa/state_tracker/st_atom_shader.c
@@ -112,7 +112,10 @@ st_update_fp( struct st_context *st )
!stfp->variants->key.bitmap) {
shader = stfp->variants->driver_shader;
} else {
- struct st_fp_variant_key key = {0};
+ struct st_fp_variant_key key;
+
+ /* use memset, not an initializer to be sure all memory is zeroed */
+ memset(&key, 0, sizeof(key));
key.st = st->has_shareable_shaders ? NULL : st;
@@ -168,7 +171,9 @@ st_update_vp( struct st_context *st )
stvp->variants->key.passthrough_edgeflags == st->vertdata_edgeflags) {
st->vp_variant = stvp->variants;
} else {
- struct st_vp_variant_key key = {0};
+ struct st_vp_variant_key key;
+
+ memset(&key, 0, sizeof(key));
key.st = st->has_shareable_shaders ? NULL : st;
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c
index 6d669a9..fe03070 100644
--- a/src/mesa/state_tracker/st_program.c
+++ b/src/mesa/state_tracker/st_program.c
@@ -1807,7 +1807,10 @@ st_get_cp_variant(struct st_context *st,
{
struct pipe_context *pipe = st->pipe;
struct st_basic_variant *v;
- struct st_basic_variant_key key = {0};
+ struct st_basic_variant_key key;
+
+ /* use memset, not an initializer to be sure all memory is zeroed */
+ memset(&key, 0, sizeof(key));
key.st = st->has_shareable_shaders ? NULL : st;
@@ -2030,7 +2033,9 @@ st_precompile_shader_variant(struct st_context *st,
switch (prog->Target) {
case GL_VERTEX_PROGRAM_ARB: {
struct st_vertex_program *p = (struct st_vertex_program *)prog;
- struct st_vp_variant_key key = {0};
+ struct st_vp_variant_key key;
+
+ memset(&key, 0, sizeof(key));
key.st = st->has_shareable_shaders ? NULL : st;
st_get_vp_variant(st, p, &key);
@@ -2057,7 +2062,9 @@ st_precompile_shader_variant(struct st_context *st,
case GL_FRAGMENT_PROGRAM_ARB: {
struct st_fragment_program *p = (struct st_fragment_program *)prog;
- struct st_fp_variant_key key = {0};
+ struct st_fp_variant_key key;
+
+ memset(&key, 0, sizeof(key));
key.st = st->has_shareable_shaders ? NULL : st;
st_get_fp_variant(st, p, &key);
--
1.8.5.6
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