[Mesa-dev] [PATCH] virgl: Set bind when creating temp resource.

Erik Faye-Lund erik.faye-lund at collabora.com
Tue Mar 19 11:29:18 UTC 2019


On Mon, 2019-03-18 at 14:44 -0700, Lepton Wu wrote:
> virgl render complains about "Illegal resource" when running
> dEQP-EGL.functional.color_clears.single_context.gles2.rgb888_window,
> the reason is that a zero bind value was given for temp resource.
> 
> Signed-off-by: Lepton Wu <lepton at chromium.org>
> ---
>  src/gallium/drivers/virgl/virgl_texture.c | 1 +
>  1 file changed, 1 insertion(+)
> 
> diff --git a/src/gallium/drivers/virgl/virgl_texture.c
> b/src/gallium/drivers/virgl/virgl_texture.c
> index 231319899e0..563dbacba7e 100644
> --- a/src/gallium/drivers/virgl/virgl_texture.c
> +++ b/src/gallium/drivers/virgl/virgl_texture.c
> @@ -66,6 +66,7 @@ static void
> virgl_init_temp_resource_from_box(struct pipe_resource *res,
>                                                unsigned level,
> unsigned flags)
>  {
>     memset(res, 0, sizeof(*res));
> +   res->bind = orig->bind;
>     res->format = orig->format;
>     res->width0 = box->width;
>     res->height0 = box->height;

I have a similar-ish patch for the same issue in a branch I'll be
sending out soon:

https://gitlab.freedesktop.org/kusma/mesa/commit/6c19b6b98025a1be31eabdb559709b18eecdbafa#note_132855

Now, as Dave pointed out, there might be some more cases missing in my
patch. I also tried your approach, and it works for me. But I'm not
entirely sure it's the right one; for instance I don't think we'd ever
want to carry flags like PIPE_BIND_DISPLAY_TARGET and
PIPE_BIND_BLENDABLE forward.

Perhaps the right thing is to do something like:

res->bind = orig->bind & (PIPE_BIND_DEPTH_STENCIL |
                          PIPE_BIND_RENDER_TARGET);

But I'm not sure if that's enough; what if we get a surface with
PIPE_BIND_SHADER_IMAGE set? We probably still want to use
PIPE_BIND_RENDER_TARGET for the blit then...




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