[Mesa-dev] [PATCH 10/12] panfrost/midgard: Lower f2b32 to fne

Alyssa Rosenzweig alyssa at rosenzweig.io
Mon Mar 25 02:01:44 UTC 2019


Fixes
dEQP-GLES2.functional.shaders.swizzles.vector_swizzles.mediump_bvec2_x_vertex

Signed-off-by: Alyssa Rosenzweig <alyssa at rosenzweig.io>
---
 src/gallium/drivers/panfrost/midgard/midgard_compile.c | 7 +++++++
 1 file changed, 7 insertions(+)

diff --git a/src/gallium/drivers/panfrost/midgard/midgard_compile.c b/src/gallium/drivers/panfrost/midgard/midgard_compile.c
index 70ad32dce83..bef4454f759 100644
--- a/src/gallium/drivers/panfrost/midgard/midgard_compile.c
+++ b/src/gallium/drivers/panfrost/midgard/midgard_compile.c
@@ -987,6 +987,13 @@ emit_alu(compiler_context *ctx, nir_alu_instr *instr)
                 ALU_CASE(ine32, ine);
                 ALU_CASE(ilt32, ilt);
 
+                /* Likewise, we don't have a dedicated f2b32 instruction, but
+                 * we can do a "not equal to 0.0" test. Since an inline
+                 * constant vec4(0.0) is the default, we don't need to do any
+                 * special lowering */
+
+                ALU_CASE(f2b32, fne);
+
                 ALU_CASE(frcp, frcp);
                 ALU_CASE(frsq, frsqrt);
                 ALU_CASE(fsqrt, fsqrt);
-- 
2.20.1



More information about the mesa-dev mailing list