[Mesa-dev] [PATCH] draw/gs: fix point size outputs from geometry shader.
Brian Paul
brianp at vmware.com
Mon Mar 25 14:18:47 UTC 2019
On 03/24/2019 11:14 PM, Dave Airlie wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> If the geom shader emits a point size we failed to find it here,
> use the correct API to look it up.
>
> Fixes:
> tests/spec/glsl-1.50/execution/geometry/point-size-out.shader_test
> ---
> src/gallium/auxiliary/draw/draw_pipe_wide_point.c | 9 +--------
> 1 file changed, 1 insertion(+), 8 deletions(-)
>
> diff --git a/src/gallium/auxiliary/draw/draw_pipe_wide_point.c b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c
> index 1329ab4e7c0..e9bbb67a958 100644
> --- a/src/gallium/auxiliary/draw/draw_pipe_wide_point.c
> +++ b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c
> @@ -266,14 +266,7 @@ widepoint_first_point(struct draw_stage *stage,
> wide->psize_slot = -1;
> if (rast->point_size_per_vertex) {
> /* find PSIZ vertex output */
> - const struct draw_vertex_shader *vs = draw->vs.vertex_shader;
> - uint i;
> - for (i = 0; i < vs->info.num_outputs; i++) {
> - if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_PSIZE) {
> - wide->psize_slot = i;
> - break;
> - }
> - }
> + wide->psize_slot = draw_find_shader_output(draw, TGSI_SEMANTIC_PSIZE, 0);
> }
>
> stage->point( stage, header );
>
Reviewed-by: Brian Paul <brianp at vmware.com>
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