[Mesa-dev] [Bug 110240] Assassins Creed Odyssey crashes with nir errors

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Mar 27 16:25:13 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=110240

--- Comment #7 from Jason Ekstrand <jason at jlekstrand.net> ---
Got a proper bisect:

commit 4e1bbb000cdfe4ba01bee5a6868c54fed7285dae
Author: Tapani Pälli <tapani.palli at intel.com>
Date:   Tue Mar 19 11:01:53 2019 +0200

    anv/radv: release memory allocated by glsl types during spirv_to_nir

    Fixes leaks for each glsl_type generated:

       ==32470== 384 bytes in 3 blocks are possibly lost in loss record 18 of
18
       ==32470==    at 0x483880B: malloc (vg_replace_malloc.c:309)
       ==32470==    by 0x4C43F4A: ralloc_size (ralloc.c:119)
       ==32470==    by 0x4C44014: rzalloc_size (ralloc.c:151)
       ==32470==    by 0x4C44258: rzalloc_array_size (ralloc.c:215)
       ==32470==    by 0x4D38957: glsl_type::glsl_type(glsl_struct_field
const*, unsigned int, char const*) (glsl_types.cpp:114)
       ==32470==    by 0x4D3BEED:
glsl_type::get_struct_instance(glsl_struct_field const*, unsigned int, char
const*) (glsl_types.cpp:1146)
       ==32470==    by 0x4D42ECC: glsl_struct_type (nir_types.cpp:501)
       ==32470==    by 0x4CDB5A1: vtn_handle_type (spirv_to_nir.c:1269)
       ==32470==    by 0x4CE53DD: vtn_handle_variable_or_type_instruction
(spirv_to_nir.c:4018)
       ==32470==    by 0x4CD8CFF: vtn_foreach_instruction (spirv_to_nir.c:365)
       ==32470==    by 0x4CE5E6B: spirv_to_nir (spirv_to_nir.c:4490)
       ==32470==    by 0x497AF10: anv_shader_compile_to_nir
(anv_pipeline.c:173)

    v2: move release call to vkDestroyInstance
    v3: apply fix also to radv driver

    Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
    Cc: mesa-stable at lists.freedesktop.org
    Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>

I've reverted that patch on master and it's now playing properly.

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