[Mesa-dev] [PATCH 01/10] mesa: Factor out index function that will have multiple use.
Mathias.Froehlich at gmx.net
Mathias.Froehlich at gmx.net
Thu May 2 09:27:11 UTC 2019
From: Mathias Fröhlich <mathias.froehlich at web.de>
For access to glArrayElement methods factor out a function to
get the table lookup index for normalized/integer/double access.
The function will be used in the next patch at least twice.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich at web.de>
---
src/mesa/main/api_arrayelt.c | 29 ++++++++++++++++++-----------
1 file changed, 18 insertions(+), 11 deletions(-)
diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c
index 1c086bbcda4..3f16e18b44d 100644
--- a/src/mesa/main/api_arrayelt.c
+++ b/src/mesa/main/api_arrayelt.c
@@ -90,6 +90,23 @@ TYPE_IDX(GLenum t)
}
+/*
+ * Convert normalized/integer/double to the range [0, 3].
+ */
+static inline int
+NORM_IDX(const struct gl_vertex_format *vformat)
+{
+ if (vformat->Doubles)
+ return 3;
+ else if (vformat->Integer)
+ return 2;
+ else if (vformat->Normalized)
+ return 1;
+ else
+ return 0;
+}
+
+
bool
_ae_is_state_dirty(struct gl_context *ctx)
{
@@ -1610,7 +1627,6 @@ _ae_update_state(struct gl_context *ctx)
if (vao->Enabled & VERT_BIT_GENERIC(i)) {
struct gl_array_attributes *attribArray =
&vao->VertexAttrib[VERT_ATTRIB_GENERIC(i)];
- GLint intOrNorm;
at->array = attribArray;
at->binding = &vao->BufferBinding[attribArray->BufferBindingIndex];
/* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV
@@ -1618,16 +1634,7 @@ _ae_update_state(struct gl_context *ctx)
* change from one execution of _ae_ArrayElement() to
* the next. Doing so caused UT to break.
*/
- if (at->array->Format.Doubles)
- intOrNorm = 3;
- else if (at->array->Format.Integer)
- intOrNorm = 2;
- else if (at->array->Format.Normalized)
- intOrNorm = 1;
- else
- intOrNorm = 0;
-
- at->func = AttribFuncsARB[intOrNorm]
+ at->func = AttribFuncsARB[NORM_IDX(&at->array->Format)]
[at->array->Format.Size-1]
[TYPE_IDX(at->array->Format.Type)];
--
2.20.1
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