[Mesa-dev] [PATCH] docs: document MESA_GLSL=errors keyword
Eric Engestrom
eric.engestrom at intel.com
Thu May 2 16:30:15 UTC 2019
On Thursday, 2019-04-18 15:58:35 +0200, Alejandro PiƱeiro wrote:
> Added with commit 0161691f3518, still checked on shaderapi.c
> _mesa_get_shader_flag method.
Fixes: 0161691f3518db310411 "mesa: add GLSL_REPORT_ERRORS debug flag"
Reviewed-by: Eric Engestrom <eric.engestrom at intel.com>
and pushed, thanks!
> ---
> docs/shading.html | 1 +
> 1 file changed, 1 insertion(+)
>
> diff --git a/docs/shading.html b/docs/shading.html
> index 9e3c7218e31..76f25316f86 100644
> --- a/docs/shading.html
> +++ b/docs/shading.html
> @@ -59,6 +59,7 @@ execution. These are generally used for debugging.
> <li><b>nopfrag</b> - force fragment shader to be a simple shader that passes
> through the color attribute.
> <li><b>useprog</b> - log glUseProgram calls to stderr
> +<li><b>errors</b> - GLSL compilation and link errors will be reported to stderr.
> </ul>
> <p>
> Example: export MESA_GLSL=dump,nopt
> --
> 2.19.1
>
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