[Mesa-dev] [PATCH 02/10] amd/common: clarify ac_shader_binary::lds_size
Nicolai Hähnle
nhaehnle at gmail.com
Fri May 3 11:18:21 UTC 2019
From: Nicolai Hähnle <nicolai.haehnle at amd.com>
---
src/amd/common/ac_binary.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/amd/common/ac_binary.h b/src/amd/common/ac_binary.h
index febc4da7fed..8f594a9ce75 100644
--- a/src/amd/common/ac_binary.h
+++ b/src/amd/common/ac_binary.h
@@ -68,21 +68,21 @@ struct ac_shader_binary {
/** Disassembled shader in a string. */
char *disasm_string;
char *llvm_ir_string;
};
struct ac_shader_config {
unsigned num_sgprs;
unsigned num_vgprs;
unsigned spilled_sgprs;
unsigned spilled_vgprs;
- unsigned lds_size;
+ unsigned lds_size; /* in HW allocation units; i.e 256 bytes on SI, 512 bytes on CI+ */
unsigned spi_ps_input_ena;
unsigned spi_ps_input_addr;
unsigned float_mode;
unsigned scratch_bytes_per_wave;
};
/*
* Parse the elf binary stored in \p elf_data and create a
* ac_shader_binary object.
*/
--
2.20.1
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