[Mesa-dev] [PATCH 2/2] panfrost: Reload framebuffer contents if there's no clear

Tomeu Vizoso tomeu.vizoso at collabora.com
Wed May 29 15:54:08 UTC 2019


On Wed, 29 May 2019 at 17:37, Alyssa Rosenzweig <alyssa at rosenzweig.io> wrote:
>
> > Have never tested those, tbh. Do you know if I should be able to test
> > those with whatever is packaged for Debian?
>
> I don't think sway isn't packaged in testing yet (I think it's in
> experimental)? mpv is definitely packaged; you can run it onto DRM as
>
>         mpv --vo gpu --gpu-context=drm --drm-connector=1.eDP-1 [video
>         here]
>
> Pressing the "m" key should cause a "Mute: yes/no" to toggle on-screen,
> overlayed on the video. It should not make the video itself go black.
> (mpv does a flush in between with no clear.)
>
> It should not cause a crash from u_blitter recursion or anything ;)

Some dEQP tests triggered that, but should be fine now.

In any case, will test with mpv tomorrow.

Cheers,

Tomeu

> > I have tested glmark2 on both Wayland and DRM, and we have deqp test
> > runs on both Veyron and Kevin:
> >
> > https://gitlab.freedesktop.org/tomeu/mesa/-/jobs/323413
> > https://gitlab.freedesktop.org/tomeu/mesa/-/jobs/323414
>
> Oh, wonderful! the functional.texture.wrap.* tests should be legitimately
> fixed by this commit (they did a flush-no-clear pattern as well). Some
> other parts of texture.* ought to be, but the balls in my court now :)
>
> The FBO stuff looks like noise since those are mostly all broken anyway.
>
> Not sure what to make of the shader bits -- possibly I regressed
> something in the compiler upstream while CI was down.
>
> > Doesn't address it, but I haven't been able to find any failures due to this.
>
> Good to know, alright! :)
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