[Mesa-dev] [PATCH 1/9] intel/blorp: Only double the fast-clear rect alignment on HSW

Nanley Chery nanleychery at gmail.com
Fri May 31 20:54:26 UTC 2019


Thanks for reaching out to the HW team. Given that the internal
documentation was updated to set the Project field of this restriction
to HSW:GT3, what do you think about shortening the comment to mention
that? I'd like to give this a RB as is, but there are a lot of truth
claims I'd have to verify in order to do so..

-Nanley

On Mon, Dec 3, 2018 at 2:48 PM Jason Ekstrand <jason at jlekstrand.net> wrote:
>
> I've received confirmation from the HW team that the extra doubling is only needed on Haswell GT3.
>
> On Tue, May 15, 2018 at 5:28 PM Jason Ekstrand <jason at jlekstrand.net> wrote:
>>
>> The data in the commit message is a bit sketchy for Ivybridge.  We don't
>> run dEQP or any of the CTSs on Ivybridge in CI so all the data we have
>> is piglit.  On Haswell, piglit didn't catch anything so we don't have
>> anything to go off of for Ivybridge besides the fact that the restriction
>> wasn't added until Haswell.
>> ---
>>  src/intel/blorp/blorp_clear.c | 66 ++++++++++++++++++++++++++++++++++++-------
>>  1 file changed, 56 insertions(+), 10 deletions(-)
>>
>> diff --git a/src/intel/blorp/blorp_clear.c b/src/intel/blorp/blorp_clear.c
>> index 832e8ee..618625b 100644
>> --- a/src/intel/blorp/blorp_clear.c
>> +++ b/src/intel/blorp/blorp_clear.c
>> @@ -235,16 +235,62 @@ get_fast_clear_rect(const struct isl_device *dev,
>>        x_scaledown = x_align / 2;
>>        y_scaledown = y_align / 2;
>>
>> -      /* From BSpec: 3D-Media-GPGPU Engine > 3D Pipeline > Pixel > Pixel
>> -       * Backend > MCS Buffer for Render Target(s) [DevIVB+] > Table "Color
>> -       * Clear of Non-MultiSampled Render Target Restrictions":
>> -       *
>> -       *   Clear rectangle must be aligned to two times the number of
>> -       *   pixels in the table shown below due to 16x16 hashing across the
>> -       *   slice.
>> -       */
>> -      x_align *= 2;
>> -      y_align *= 2;
>> +      if (ISL_DEV_IS_HASWELL(dev)) {
>> +         /* The following text was added in the Haswell PRM, "3D Media GPGPU
>> +          * Engine" >> "MCS Buffer for Render Target(s)" >> Table "Color Clear
>> +          * of Non-MultiSampler Render Target Restrictions":
>> +          *
>> +          *    "Clear rectangle must be aligned to two times the number of
>> +          *    pixels in the table shown below due to 16X16 hashing across the
>> +          *    slice."
>> +          *
>> +          * It has persisted in the documentation for all platforms up until
>> +          * Cannonlake and possibly even beyond.  However, we believe that it
>> +          * is only needed on Haswell.
>> +          *
>> +          * There are a couple possible explanations for this restriction:
>> +          *
>> +          * 1) If you assume that the hardware is writing to the CCS as
>> +          *    bytes, then the x/y_align computed above gives you an alignment
>> +          *    in the CCS of 8x8 bytes and, if 16x16 is needed for hashing, we
>> +          *    need to multiply by 2.
>> +          *
>> +          * 2) Haswell is a bit unique in that it's CCS tiling does not line
>> +          *    up with Y-tiling on a cache-line granularity.  Instead, it has
>> +          *    an extra bit of swizzling in bit 9.  Also, bit 6 swizzling
>> +          *    applies to the CCS on Haswell.  This means that Haswell CTS
>> +          *    does not match on a cache-line granularity but it does match on
>> +          *    a 2x2 cache line granularity.
>> +          *
>> +          * Clearly, the first explanation seems to follow documentation the
>> +          * best but they may be related.  In any case, empirical evidence
>> +          * seems to confirm that it is, indeed required on Haswell.
>> +          *
>> +          * On Broadwell things get a bit stickier.  Broadwell adds support
>> +          * for mip-mapped CCS with an alignment in the CCS of 256x128.  For a
>> +          * 32bpb main surface, the above computation will yield a x/y_align
>> +          * of 128x128 for a Y-tiled main surface and 256x64 for X-tiled.  In
>> +          * either case, if we double the alignment, we will get an alignment
>> +          * bigger than horizontal and vertical alignment of the CCS and fast
>> +          * clears of one LOD may leak into others.
>> +          *
>> +          * Starting with Skylake, the image alignment for the CCS is only
>> +          * 128x64 which is exactly the x/h_align computed above if the main
>> +          * surface has a 32bpb format.  Also, the "Render Target Resolve"
>> +          * page in the bspec (not the PRM) says, "The Resolve Rectangle size
>> +          * is same as Clear Rectangle size from SKL+".  The x/y_align
>> +          * computed above (without doubling) match the resolve rectangle
>> +          * calculation perfectly.
>> +          *
>> +          * Finally, to confirm all this, a full test run was performed on
>> +          * Feb. 9, 2018 with this doubling removed and the only platform
>> +          * which seemed to be affected was Haswell.  The run consisted of
>> +          * piglit, dEQP, the Vulkan CTS 1.0.2, the OpenGL 4.5 CTS, and the
>> +          * OpenGL ES 3.2 CTS.
>> +          */
>> +         x_align *= 2;
>> +         y_align *= 2;
>> +      }
>>     } else {
>>        assert(aux_surf->usage == ISL_SURF_USAGE_MCS_BIT);
>>
>> --
>> 2.5.0.400.gff86faf
>>


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