[Mesa-dev] [Bug 107839] [GLSL] WebGL Conformance fragcolor-fragdata-invariant test fails

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Sep 4 11:28:58 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=107839

Denis <denys.kostin at globallogic.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |NOTOURBUG
             Status|NEW                         |RESOLVED

--- Comment #3 from Denis <denys.kostin at globallogic.com> ---
Hi. Looks like there was a fix in FF. Test became passed

Declaring both gl_FragColor and gl_FragData invariant should succeed.

On success, you will see a series of "PASS" messages, followed by "TEST
COMPLETE".

test: Declaring both gl_FragColor and gl_FragData invariant should succeed.
default vertex shader
default vertex shader translated for driver
test fragment shader
test fragment shader translated for driver
PASS Declaring both gl_FragColor and gl_FragData invariant should succeed.
PASS successfullyParsed is true

TEST COMPLETE


closing

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