[Mesa-dev] [PATCH] st/nir: fix illegal designated initializer in st_glsl_to_nir.cpp
Ian Romanick
idr at freedesktop.org
Wed Sep 11 21:06:21 UTC 2019
On 9/10/19 10:53 PM, Brian Paul wrote:
> IIRC, designated initializers are not legal C++.
> Fixes the MSVC build.
>
> Fixes: 83fd1e58 ("glsl/nir: Add and use a gl_nir_link() function")
> ---
> src/mesa/state_tracker/st_glsl_to_nir.cpp | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
> index 280a778..d6a0264 100644
> --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
> @@ -688,7 +688,7 @@ st_link_nir(struct gl_context *ctx,
> */
> if (shader_program->data->spirv) {
> static const gl_nir_linker_options opts = {
> - .fill_parameters = true,
> + true /*fill_parameters */
Could we get a comment in the definition of gl_nir_linker_options to
remind people to either add options only to the end or double check all
of the places that initialize the structures? If someone adds 'bool
do_foo_instead_of_bar' option at the beginning of that struct, it will
cause problems.
> };
> if (!gl_nir_link(ctx, shader_program, &opts))
> return GL_FALSE;
>
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