[Mesa-dev] [PATCH v2 33/37] panfrost: Get rid of the flush in panfrost_set_framebuffer_state()

Alyssa Rosenzweig alyssa at rosenzweig.io
Tue Sep 17 12:28:37 UTC 2019


R-b :D

On Mon, Sep 16, 2019 at 11:37:11AM +0200, Boris Brezillon wrote:
> Now that we have track inter-batch dependencies, the flush done in
> panfrost_set_framebuffer_state() is no longer needed. Let's get rid of
> it.
> 
> Signed-off-by: Boris Brezillon <boris.brezillon at collabora.com>
> ---
>  src/gallium/drivers/panfrost/pan_context.c | 46 ++--------------------
>  1 file changed, 3 insertions(+), 43 deletions(-)
> 
> diff --git a/src/gallium/drivers/panfrost/pan_context.c b/src/gallium/drivers/panfrost/pan_context.c
> index 56a76a230141..90c7512b105f 100644
> --- a/src/gallium/drivers/panfrost/pan_context.c
> +++ b/src/gallium/drivers/panfrost/pan_context.c
> @@ -2306,50 +2306,10 @@ panfrost_set_framebuffer_state(struct pipe_context *pctx,
>  {
>          struct panfrost_context *ctx = pan_context(pctx);
>  
> -        /* Flush when switching framebuffers, but not if the framebuffer
> -         * state is being restored by u_blitter
> -         */
> -
> -        struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
> -        bool is_scanout = panfrost_batch_is_scanout(batch);
> -        bool has_draws = batch->last_job.gpu;
> -
> -        /* Bail out early when the current and new states are the same. */
> -        if (util_framebuffer_state_equal(&ctx->pipe_framebuffer, fb))
> -                return;
> -
> -        /* The wallpaper logic sets a new FB state before doing the blit and
> -         * restore the old one when it's done. Those FB states are reported to
> -         * be different because the surface they are pointing to are different,
> -         * but those surfaces actually point to the same cbufs/zbufs. In that
> -         * case we definitely don't want new FB descs to be emitted/attached
> -         * since the job is expected to be flushed just after the blit is done,
> -         * so let's just copy the new state and return here.
> -         */
> -        if (ctx->wallpaper_batch) {
> -                util_copy_framebuffer_state(&ctx->pipe_framebuffer, fb);
> -                return;
> -        }
> -
> -        if (!is_scanout || has_draws)
> -                panfrost_flush_all_batches(ctx, true);
> -        else
> -                assert(!ctx->payloads[PIPE_SHADER_VERTEX].postfix.framebuffer &&
> -                       !ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.framebuffer);
> -
> -        /* Invalidate the FBO job cache since we've just been assigned a new
> -         * FB state.
> -         */
> -        ctx->batch = NULL;
> -
> +        panfrost_hint_afbc(pan_screen(pctx->screen), fb);
>          util_copy_framebuffer_state(&ctx->pipe_framebuffer, fb);
> -
> -        /* Given that we're rendering, we'd love to have compression */
> -        struct panfrost_screen *screen = pan_screen(ctx->base.screen);
> -
> -        panfrost_hint_afbc(screen, &ctx->pipe_framebuffer);
> -        for (unsigned i = 0; i < PIPE_SHADER_TYPES; ++i)
> -                ctx->payloads[i].postfix.framebuffer = 0;
> +        ctx->batch = NULL;
> +        panfrost_invalidate_frame(ctx);
>  }
>  
>  static void *
> -- 
> 2.21.0


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