[Mesa-dev] [Bug 111737] nir_opt_algebraic.c takes too long to compile
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Sep 18 15:24:32 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=111737
Bug ID: 111737
Summary: nir_opt_algebraic.c takes too long to compile
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: not set
Priority: not set
Component: glsl-compiler
Assignee: mesa-dev at lists.freedesktop.org
Reporter: idr at freedesktop.org
QA Contact: intel-3d-bugs at lists.freedesktop.org
One our 72-thread build machine, release builds of Mesa used to take 90
seconds. They now take closer to 8 minutes. All of the extra time is spent
compiling nir_opt_algebraic.c. Debug builds do not seem to be affected. I
bisected this to:
f097247dd831da9b6e48baebc8b91efec3afcd28 is the first bad commit
commit f097247dd831da9b6e48baebc8b91efec3afcd28
Author: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
Date: Wed Dec 12 16:29:13 2018 +0100
nir/algebraic: disable inexact optimizations depending on float controls
execution mode
If FLOAT_CONTROLS_SIGNED_ZERO_INF_NAN_PRESERVE or
FLOAT_CONTROLS_DENORM_FLUSH_TO_ZERO are enabled, do not apply the
inexact optimizations so the VK_KHR_shader_float_controls execution
mode is respected.
v2:
- Do not apply inexact optimizations if SHADER_DENORM_FLUSH_TO_ZERO is
enabled (Andres).
v3:
- Updated to renamed shader info member (Andres).
v4:
- Directly access execution mode instead of dragging it by parameter
(Caio).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
Signed-off-by: Andres Gomez <agomez at igalia.com>
Reviewed-by: Connor Abbott <cwabbott0 at gmail.com> [v1]
:040000 040000 33e076aacc5a6a4f10065cac2c8b06af0a5439a2
2b4a6e086b09648fc67a1f219777d51dc96f60f5 M src
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