[Mesa-dev] [PATCH v3 01/17] panfrost: Extend the panfrost_batch_add_bo() API to pass access flags
Boris Brezillon
boris.brezillon at collabora.com
Sun Sep 22 12:04:44 UTC 2019
On Fri, 20 Sep 2019 16:53:49 -0400
Alyssa Rosenzweig <alyssa at rosenzweig.io> wrote:
> > @@ -1121,7 +1134,11 @@ panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data)
> >
> > struct panfrost_shader_state *ss = &all->variants[all->active_variant];
> >
> > - panfrost_batch_add_bo(batch, ss->bo);
> > + panfrost_batch_add_bo(batch, ss->bo,
> > + PAN_BO_ACCESS_PRIVATE |
> > + PAN_BO_ACCESS_READ |
>
> > + PAN_BO_ACCESS_VERTEX_TILER |
> > + PAN_BO_ACCESS_FRAGMENT);
>
> I believe this should be just the access for the stage `i`
>
> Although actually I am not at all sure what this batch_add_bo is doing
> at all?
>
> I think this batch_add_bo should probably dropped altogether? This loop
> is dealing with constant buffers; the shaders themselves were added
I'll double check. I couldn't find where BOs containing shader programs
were added last time I looked.
>
> > void panfrost_batch_add_fbo_bos(struct panfrost_batch *batch)
> > {
> > + uint32_t flags = PAN_BO_ACCESS_SHARED | PAN_BO_ACCESS_WRITE |
> > + PAN_BO_ACCESS_VERTEX_TILER |
> > + PAN_BO_ACCESS_FRAGMENT;
>
> I think we can drop VERTEX_TILER here...? The buffers are written right
> at the end of the FRAGMENT job, not touched before that.
What about the read done when drawing the wallpaper? I guess it's also
only read by the fragment job, but I wasn't sure.
>
> If nothing else is broken, this should allow a nice perf boost with
> pipelining, so the vertex/tiler from frame n+1 can run in parallel with
> the fragment of frame n (rather than blocking on frame n finishing with
> the FBOs).
Would require the kernel patches I posted earlier for that to
happen ;-). Right now all jobs touching the same BO are serialized
because of the implicit BO fences added by the kernel driver.
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