[Mesa-dev] [PATCH 1/3] panfrost: Make sure a clear does not re-use a pre-existing batch
Alyssa Rosenzweig
alyssa at rosenzweig.io
Sun Sep 22 12:38:30 UTC 2019
> > To be clear, if we have a batch and do the following operations:
> >
> > clear red
> > draw 1
> > clear green
> > draw 2
> > flush
> >
> > All we should see is #2 on a green background, which this patch handles
> > by the second clear invalidating all the clears/draws that came before
> > it (provided there is no flush in between).
> >
> > I might just be tripped up by the "freeze" name. That really means throw
> > away / free here, I guess?
>
> Nope. Freeze means "stop queuing new draws to this batch". I guess we
> could free the batch as well if the result of the previous draws/clear
> are really overwritten by this new clear, but that implies checking the
> new clear flags to make sure they target the same depth/stencil/color
> combination. On the other hand, I'm wondering if it's really the
> driver's job to try to optimize silly things the apps might do. I mean,
> the sequence you describe does not look like a wise thing to do since
> the "clear red+draw 1" end up being overwritten by "clear green + draw
> 2".
I'm quite confused how this patch works, then.
A few thoughts: if the app clears all buffers in the middle, then yes
it's silly and yes we may as well optimize it out. (Should that be a thing GL
drivers have to do? I mean, if the other drivers are too...)
If the sequence is more like:
clear all buffers
draw 1
clear color buffer (preserve depth stencil)
draw 2
flush
That second clear should really be done by drawing a full screen quad,
just like if we were wallpapering, except loading its colour from a
uniform instead of a texture.
Similarly, a depth-only clear mid-frame can be emulated by drawing a
full-screen quad with the gl_Position.zw components juryrigged to the
desired depth components, and disabling colour draws by setting the
colour mask to 0x0. That also means you can skip having any shader at
all (literally set the shader pointer to 0x0) so that's faster.
Finally, a stencil-only clear can occur similarly playing tricks with
the stencil test parameters.
I suspect u_blitter or mesa/st is capable of doing these sorts of tricks
on our behalf, but I have not researched it extensively.
In any case, for a partial clear mid-frame, we would much rather do:
clear all buffers
draw 1
draw fullscreen quad (disable Z/S writes)
draw 2
flush
than what it sounds like this patch does
clear all buffers
draw 1
flush
clear all buffers
wallpaper
draw 2
flush
Please do correct me if I've misunderstood the logic here.
>
> >
> > Provided that's the idea (and we're not somehow saving the original draw
> > 1), it's Reviewed-by A R <a.r at c.com>
> >
> > On Fri, Sep 20, 2019 at 04:53:37PM +0200, Boris Brezillon wrote:
> > > glClear()s are expected to be the first thing GL apps do before drawing
> > > new things. If there's already an existing batch targetting the same
> > > FBO that has draws attached to it, we should make sure the new clear
> > > gets a new batch assigned to guaranteed that the FB content is actually
> > > cleared with the requested color/depth/stencil values.
> > >
> > > We create a panfrost_get_fresh_batch_for_fbo() helper for that and
> > > call it from panfrost_clear().
> > >
> > > Signed-off-by: Boris Brezillon <boris.brezillon at collabora.com>
> > > ---
> > > src/gallium/drivers/panfrost/pan_context.c | 2 +-
> > > src/gallium/drivers/panfrost/pan_job.c | 21 +++++++++++++++++++++
> > > src/gallium/drivers/panfrost/pan_job.h | 3 +++
> > > 3 files changed, 25 insertions(+), 1 deletion(-)
> > >
> > > diff --git a/src/gallium/drivers/panfrost/pan_context.c b/src/gallium/drivers/panfrost/pan_context.c
> > > index ac01461a07fe..b2f2a9da7a51 100644
> > > --- a/src/gallium/drivers/panfrost/pan_context.c
> > > +++ b/src/gallium/drivers/panfrost/pan_context.c
> > > @@ -162,7 +162,7 @@ panfrost_clear(
> > > double depth, unsigned stencil)
> > > {
> > > struct panfrost_context *ctx = pan_context(pipe);
> > > - struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
> > > + struct panfrost_batch *batch = panfrost_get_fresh_batch_for_fbo(ctx);
> > >
> > > panfrost_batch_add_fbo_bos(batch);
> > > panfrost_batch_clear(batch, buffers, color, depth, stencil);
> > > diff --git a/src/gallium/drivers/panfrost/pan_job.c b/src/gallium/drivers/panfrost/pan_job.c
> > > index d8330bc133a6..4ec2aa0565d7 100644
> > > --- a/src/gallium/drivers/panfrost/pan_job.c
> > > +++ b/src/gallium/drivers/panfrost/pan_job.c
> > > @@ -298,6 +298,27 @@ panfrost_get_batch_for_fbo(struct panfrost_context *ctx)
> > > return batch;
> > > }
> > >
> > > +struct panfrost_batch *
> > > +panfrost_get_fresh_batch_for_fbo(struct panfrost_context *ctx)
> > > +{
> > > + struct panfrost_batch *batch;
> > > +
> > > + batch = panfrost_get_batch(ctx, &ctx->pipe_framebuffer);
> > > +
> > > + /* The batch has no draw/clear queued, let's return it directly.
> > > + * Note that it's perfectly fine to re-use a batch with an
> > > + * existing clear, we'll just update it with the new clear request.
> > > + */
> > > + if (!batch->last_job.gpu)
> > > + return batch;
> > > +
> > > + /* Otherwise, we need to freeze the existing one and instantiate a new
> > > + * one.
> > > + */
> > > + panfrost_freeze_batch(batch);
> > > + return panfrost_get_batch(ctx, &ctx->pipe_framebuffer);
> > > +}
> > > +
> > > static bool
> > > panfrost_batch_fence_is_signaled(struct panfrost_batch_fence *fence)
> > > {
> > > diff --git a/src/gallium/drivers/panfrost/pan_job.h b/src/gallium/drivers/panfrost/pan_job.h
> > > index e1b1f56a2e64..0bd78bba267a 100644
> > > --- a/src/gallium/drivers/panfrost/pan_job.h
> > > +++ b/src/gallium/drivers/panfrost/pan_job.h
> > > @@ -172,6 +172,9 @@ panfrost_batch_fence_reference(struct panfrost_batch_fence *batch);
> > > struct panfrost_batch *
> > > panfrost_get_batch_for_fbo(struct panfrost_context *ctx);
> > >
> > > +struct panfrost_batch *
> > > +panfrost_get_fresh_batch_for_fbo(struct panfrost_context *ctx);
> > > +
> > > void
> > > panfrost_batch_init(struct panfrost_context *ctx);
> > >
> > > --
> > > 2.21.0
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