[Mesa-dev] nir: find_msb vs clz
jason at jlekstrand.net
Wed Apr 1 19:29:28 UTC 2020
On Wed, Apr 1, 2020 at 1:52 PM Eric Anholt <eric at anholt.net> wrote:
> On Wed, Apr 1, 2020 at 11:39 AM Erik Faye-Lund
> <erik.faye-lund at collabora.com> wrote:
> > While working on the NIR to DXIL conversion code for D3D12, I've
> > noticed that we're not exactly doing the best we could here.
> > First some background:
> > NIR currently has a few instructions that does kinda the same:
> > 1. nir_op_ufind_msb: Finds the index of the most significant bit,
> > counting from the least significant bit. It returns -1 on zero-input.
> > 2. nir_op_ifind_msb: A signed version of ufind_msb; looks for the first
> > non sign-bit. It's not terribly interesting in this context, as it can
> > be trivially lowered if missing, and it doesn't seem like any hardware
> > supports this natively. I'm just mentioning it for completeness.
> > 3. nir_op_uclz: Counts the amount of leading zeroes, counding from the
> > most significant bit. It returns 32 on zero-input, and only exist in an
> > unsigned 32-bit variation.
> > ufind_msb is kinda the O.G here, uclz was recently added, and is as far
> > as I can see only used in an intel-specific SPIR-V instruction.
> > Additionally, there's the OpenCLstd_Clz SPIR-V instruction, which we
> > lower to ufind_msb using nir_clz_u(), regardless if the backend
> > supports nir_op_uclz or not.
> > It seems only the nouveau's NV50 backend actually wants ufind_msb,
> > everything else seems to convert ufind_msb to some clz-variant while
> > emitting code. Some have to special-case on zero-input, and some
> > not...
> > All of this is not really awesome in my eyes.
> > So, while adding support for DXIL, I need to figure out how to map
> > these (well, ufind_msb at least) onto the DXIL intrinsics. DXIL doesn't
> > have a ufind_msb, but it has a firstbit_hi that is identical to
> > nir_op_uclz... except that it returns -1 on zero-input :(
> > For now, I'm lowering ufind_msb to something ufind_msb while emitting
> > code, like everyone else. But this feels a bit dirty, *especially*
> > since we have a clz-instruction that *almost* fits. And since we're
> > targetting OpenCL, which use clz as it's primitive, we end up doing 32
> > - (32 - x), and since that inner isub happens while emitting, we can't
> > easily optimize it away without introducing an optimizing backend...
> > The solution seems obvious; use nir_op_uclz instead.
> > But that's also a bit annoying, for a few reasons:
> > 1. Only *one* backend actually implements support for it. So this
> > either means a lot of work, or making it an opt-in feature somehow.
That's likely fairly easily fixed. That said, making it an optional
feature is also easy. Add lowering in nir_opt_algebraic.py hidden
behind a lower_ufind_msb_to_clz flag. If setting that flag on Intel
doesn't hurt shader-db (I think our back-end lowering may be slightly
more efficient), we'll set it and delete a pile of code.
> > 2. We would probably have to support lowering in either direction to
> > support what all hardware prefers.
I suspect that virtually everyone who has an instruction for this in
hardware has one that supports returning the bit-width for 0. There's
an interesting wikipedia page on this:
According to the table there, virtually all CPUs that implement this
return the bit-width for 0 except for the old way to do it on Intel.
Since this is also what's defined for OpenCL, that's what we're likely
to see on mobile. Intel has instructions for both and I would guess
AMD and Nvidia do as well since they care a lot about D3D.
> > 3. That zero-case still needs special treatment in several backends, it
> > seems. We could alternatively declare that nir_op_uclz is undefined for
> > zero-input, and handle this when lowering...?
> > 4. It seems some (Intel?) hardware only supports 32-bit clz, so we
> > would have to lower to something else for other bit-sizes. That's not
> > too hard, though.
On Intel, we have two instructions for this: FBH which returns -1 for
0 and LZD which returns 32 for 0. Both count leading zeros from the
MSB side. We don't have native hardware support for computing from
the LSB side. And, yeah, we can only do it on 32-bit types so that
sucks a bit.
> > So yeah...
> > I guess the first step would be to add a switch to use nir_uclz()
> > instead of nir_clz_u() when handling OpenCLstd_Clz in vtn.
I would say just implement clz in nouveau and then make it always emit
the clz instruction. Not that many consumers for OpenCL NIR right
> > Next, I guess I would add a lower_ufind_msb flag to
> > nir_shader_compiler_options, and make nir_opt_algebraic.py lower
> > ufind_msb to uclz.
I would add the lowering first, set the flag for nouveau (those are
the people hacking on OpenCL NIR stuff right now), and then make
OpenCL use the new nir_op_uclz instruction.
> > Finally, we can start implementing support for this in more drivers,
> > and flip on some switches.
> > I'm still not really sold on what to do about the special-case for
> > zero... By making it undefined, I think we're just punishing all
> > backends, just in the name of making the compiler backends a bit
> > simpler, so that doesn't seem too good of an idea either.
IMO, have both and lowering from one to the other. The biggest
problem with that approach is figuring out what to name the -1 for
zero variant. :-) As a straw-man, I suggest we call it nir_op_ufbh
because that matches the Intel instruction name as well as the HLSL
firstbithigh() intrinsic name.
> > Does anyone have a better idea? I would kinda love to optimize away the
> > zero-case if it's obvious that it's impossible, e.g cases like "clz(x |
> > 1)"...
> FWIW, as a datapoint: broadcom's v3d has a clz that returns 32 for clz(0).
> I would generally be of the opinion that we should have NIR opcodes
> that match any common hardware instructions, and lowering in algebraic
> to help turn input patterns into clean sequences of hardware
I tend to agree unless the back-end can do significantly better
somehow in which case it should just implement both. For instance,
Intel hardware can set flag values as part of the CLZ which we can
then use to do any fixup ops more efficiently.
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