[Mesa-dev] [PATCH v3 7/8] nv50: Add separate functions for varying bits

Mark Menzynski mmenzyns at redhat.com
Fri Mar 27 15:33:23 UTC 2020


This separation will be needed for shader disk caching. The reason for it
is that when loading shaders from cache, data in info structure already gets
loaded. That means varying bits for info is needed only when compiling
shaders and not needed when loading from cache. Varying bits for prog are
needed in both cases.

Unfortunately, I don't know how most of the code works, I have separated
this manually, only by looking at the original code. That means that this
patch is experimental. Together with following commit it works
(there seem to be no regressions at all in VK-GL-CTS
[openglcts/data/mustpass/gl/khronos_mustpass/4.6.1.x/gl33-master.txt]
and all benchmarks behaved normally). Unfortunately, I cannot test in
Piglit because of technical problems, so there might be still some
work needed.
I am mainly asking to help with the function names,
look for bugs and pointing out useless code. I will be glad for every
review.

Signed-off-by: Mark Menzynski <mmenzyns at redhat.com>
---
 .../drivers/nouveau/nv50/nv50_program.c       | 344 ++++++++++++++++++
 1 file changed, 344 insertions(+)

diff --git a/src/gallium/drivers/nouveau/nv50/nv50_program.c b/src/gallium/drivers/nouveau/nv50/nv50_program.c
index e36b8a0f8cc..f4f2e951fd5 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_program.c
+++ b/src/gallium/drivers/nouveau/nv50/nv50_program.c
@@ -139,6 +139,130 @@ nv50_vertprog_assign_slots(struct nv50_ir_prog_info_out *info)
    return 0;
 }
 
+static int
+nv50_vertprog_assign_slots_info(struct nv50_ir_prog_info_out *info)
+{
+   unsigned i, n, c;
+
+   n = 0;
+   for (i = 0; i < info->numInputs; ++i) {
+       for (c = 0; c < 4; ++c)
+         if (info->in[i].mask & (1 << c))
+            info->in[i].slot[c] = n++;
+   }
+
+   /* VertexID before InstanceID */
+   if (info->io.vertexId < info->numSysVals)
+      info->sv[info->io.vertexId].slot[0] = n++;
+   if (info->io.instanceId < info->numSysVals)
+      info->sv[info->io.instanceId].slot[0] = n++;
+
+   n = 0;
+   for (i = 0; i < info->numOutputs; ++i) {
+      for (c = 0; c < 4; ++c)
+         if (info->out[i].mask & (1 << c))
+            info->out[i].slot[c] = n++;
+   }
+
+   return 0;
+}
+
+static int
+nv50_vertprog_assign_slots_prog(struct nv50_ir_prog_info_out *info)
+{
+   struct nv50_program *prog = (struct nv50_program *)info->driverPriv;
+   unsigned i, n, c;
+
+   n = 0;
+   for (i = 0; i < info->numInputs; ++i) {
+      prog->in[i].id = i;
+      prog->in[i].sn = info->in[i].sn;
+      prog->in[i].si = info->in[i].si;
+      prog->in[i].hw = n;
+      prog->in[i].mask = info->in[i].mask;
+
+      prog->vp.attrs[(4 * i) / 32] |= info->in[i].mask << ((4 * i) % 32);
+
+      for (c = 0; c < 4; ++c)
+         if (info->in[i].mask & (1 << c))
+            n++;
+
+      if (info->in[i].sn == TGSI_SEMANTIC_PRIMID)
+         prog->vp.attrs[2] |= NV50_3D_VP_GP_BUILTIN_ATTR_EN_PRIMITIVE_ID;
+   }
+   prog->in_nr = info->numInputs;
+
+   for (i = 0; i < info->numSysVals; ++i) {
+      switch (info->sv[i].sn) {
+      case TGSI_SEMANTIC_INSTANCEID:
+         prog->vp.attrs[2] |= NV50_3D_VP_GP_BUILTIN_ATTR_EN_INSTANCE_ID;
+         continue;
+      case TGSI_SEMANTIC_VERTEXID:
+         prog->vp.attrs[2] |= NV50_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID;
+         prog->vp.attrs[2] |= NV50_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID_DRAW_ARRAYS_ADD_START;
+         continue;
+      default:
+         break;
+      }
+   }
+
+   /*
+    * Corner case: VP has no inputs, but we will still need to submit data to
+    * draw it. HW will shout at us and won't draw anything if we don't enable
+    * any input, so let's just pretend it's the first one.
+    */
+   if (prog->vp.attrs[0] == 0 &&
+       prog->vp.attrs[1] == 0 &&
+       prog->vp.attrs[2] == 0)
+      prog->vp.attrs[0] |= 0xf;
+
+   n = 0;
+   for (i = 0; i < info->numOutputs; ++i) {
+      switch (info->out[i].sn) {
+      case TGSI_SEMANTIC_PSIZE:
+         prog->vp.psiz = i;
+         break;
+      case TGSI_SEMANTIC_CLIPDIST:
+         prog->vp.clpd[info->out[i].si] = n;
+         break;
+      case TGSI_SEMANTIC_EDGEFLAG:
+         prog->vp.edgeflag = i;
+         break;
+      case TGSI_SEMANTIC_BCOLOR:
+         prog->vp.bfc[info->out[i].si] = i;
+         break;
+      case TGSI_SEMANTIC_LAYER:
+         prog->gp.has_layer = true;
+         prog->gp.layerid = n;
+         break;
+      case TGSI_SEMANTIC_VIEWPORT_INDEX:
+         prog->gp.has_viewport = true;
+         prog->gp.viewportid = n;
+         break;
+      default:
+         break;
+      }
+      prog->out[i].id = i;
+      prog->out[i].sn = info->out[i].sn;
+      prog->out[i].si = info->out[i].si;
+      prog->out[i].hw = n;
+      prog->out[i].mask = info->out[i].mask;
+
+      for (c = 0; c < 4; ++c)
+         if (info->out[i].mask & (1 << c))
+            n++;
+   }
+   prog->out_nr = info->numOutputs;
+   prog->max_out = n;
+   if (!prog->max_out)
+      prog->max_out = 1;
+
+   if (prog->vp.psiz < info->numOutputs)
+      prog->vp.psiz = prog->out[prog->vp.psiz].hw;
+
+   return 0;
+}
+
 static int
 nv50_fragprog_assign_slots(struct nv50_ir_prog_info_out *info)
 {
@@ -248,6 +372,192 @@ nv50_fragprog_assign_slots(struct nv50_ir_prog_info_out *info)
    return 0;
 }
 
+static int
+nv50_fragprog_assign_slots_info(struct nv50_ir_prog_info_out *info)
+{
+   struct nv50_program *prog = (struct nv50_program *)info->driverPriv;
+   unsigned i, n, m, c;
+   unsigned nintp = 0;
+
+   /* TODO Can't they just be zero? */
+   ubyte prog_max_out = prog->max_out;
+   ubyte prog_in_nr = prog->in_nr;
+   uint32_t prog_interp = prog->fp.interp;
+
+   unsigned prog_in_mask[16];
+   for (i = 0; i < 16; i++)
+      prog_in_mask[i] = prog->in[i].mask;
+
+   uint8_t prog_in_id[16];
+   for (i = 0; i < 16; i++)
+      prog_in_id[i] = prog->in[i].id;
+
+
+   /* count recorded non-flat inputs */
+   for (m = 0, i = 0; i < info->numInputs; ++i) {
+      switch (info->in[i].sn) {
+      case TGSI_SEMANTIC_POSITION:
+         continue;
+      default:
+         m += info->in[i].flat ? 0 : 1;
+         break;
+      }
+   }
+
+   /* careful: id may be != i in info->in[prog->in[i].id] */
+
+   /* Fill prog->in[] so that non-flat inputs are first and
+    * kick out special inputs that don't use the RESULT_MAP.
+    */
+   for (n = 0, i = 0; i < info->numInputs; ++i) {
+      if (info->in[i].sn == TGSI_SEMANTIC_POSITION) {
+         prog_interp |= info->in[i].mask << 24;
+         for (c = 0; c < 4; ++c)
+            if (info->in[i].mask & (1 << c))
+               info->in[i].slot[c] = nintp++;
+      } else {
+         unsigned j = info->in[i].flat ? m++ : n++;
+         prog_in_id[j] = i;
+         prog_in_mask[j] = info->in[i].mask;
+         prog_in_nr++;
+      }
+   }
+   if (!(prog_interp & (8 << 24)))
+      ++nintp;
+
+   for (i = 0; i < prog_in_nr; ++i) {
+      int j = prog_in_id[i];
+
+      for (c = 0; c < 4; ++c)
+         if (prog_in_mask[i] & (1 << c))
+            info->in[j].slot[c] = nintp++;
+   }
+
+   /* FP outputs */
+
+   for (i = 0; i < info->numOutputs; ++i) {
+       if (i == info->io.fragDepth || i == info->io.sampleMask)
+         continue;
+
+      for (c = 0; c < 4; ++c)
+         info->out[i].slot[c] = info->out[i].si * 4 + c;
+
+      prog_max_out = MAX2(prog_max_out, info->out[i].si * 4 + 4);
+   }
+
+   if (info->io.sampleMask < PIPE_MAX_SHADER_OUTPUTS)
+      info->out[info->io.sampleMask].slot[0] = prog_max_out++;
+
+   if (info->io.fragDepth < PIPE_MAX_SHADER_OUTPUTS)
+      info->out[info->io.fragDepth].slot[2] = prog_max_out;
+
+   return 0;
+}
+
+static int
+nv50_fragprog_assign_slots_prog(struct nv50_ir_prog_info_out *info)
+{
+   struct nv50_program *prog = (struct nv50_program *)info->driverPriv;
+   unsigned i, n, m, c;
+   unsigned nvary;
+   unsigned nflat;
+   unsigned nintp = 0;
+
+   /* count recorded non-flat inputs */
+   for (m = 0, i = 0; i < info->numInputs; ++i) {
+      switch (info->in[i].sn) {
+      case TGSI_SEMANTIC_POSITION:
+         continue;
+      default:
+         m += info->in[i].flat ? 0 : 1;
+         break;
+      }
+   }
+   /* careful: id may be != i in info->in[prog->in[i].id] */
+
+   /* Fill prog->in[] so that non-flat inputs are first and
+    * kick out special inputs that don't use the RESULT_MAP.
+    */
+   for (n = 0, i = 0; i < info->numInputs; ++i) {
+      if (info->in[i].sn == TGSI_SEMANTIC_POSITION) {
+         prog->fp.interp |= info->in[i].mask << 24;
+         for (c = 0; c < 4; ++c)
+            if (info->in[i].mask & (1 << c))
+               nintp++;
+      } else {
+         unsigned j = info->in[i].flat ? m++ : n++;
+
+         if (info->in[i].sn == TGSI_SEMANTIC_COLOR)
+            prog->vp.bfc[info->in[i].si] = j;
+         else if (info->in[i].sn == TGSI_SEMANTIC_PRIMID)
+            prog->vp.attrs[2] |= NV50_3D_VP_GP_BUILTIN_ATTR_EN_PRIMITIVE_ID;
+
+         prog->in[j].id = i;
+         prog->in[j].mask = info->in[i].mask;
+         prog->in[j].sn = info->in[i].sn;
+         prog->in[j].si = info->in[i].si;
+         prog->in[j].linear = info->in[i].linear;
+
+         prog->in_nr++;
+      }
+   }
+   if (!(prog->fp.interp & (8 << 24))) {
+      ++nintp;
+      prog->fp.interp |= 8 << 24;
+   }
+
+   for (i = 0; i < prog->in_nr; ++i) {
+      prog->in[i].hw = nintp;
+      for (c = 0; c < 4; ++c)
+         if (prog->in[i].mask & (1 << c))
+            nintp++;
+   }
+   /* (n == m) if m never increased, i.e. no flat inputs */
+   nflat = (n < m) ? (nintp - prog->in[n].hw) : 0;
+   nintp -= bitcount4(prog->fp.interp >> 24); /* subtract position inputs */
+   nvary = nintp - nflat;
+
+   prog->fp.interp |= nvary << NV50_3D_FP_INTERPOLANT_CTRL_COUNT_NONFLAT__SHIFT;
+   prog->fp.interp |= nintp << NV50_3D_FP_INTERPOLANT_CTRL_COUNT__SHIFT;
+
+   /* put front/back colors right after HPOS */
+   prog->fp.colors = 4 << NV50_3D_SEMANTIC_COLOR_FFC0_ID__SHIFT;
+   for (i = 0; i < 2; ++i)
+      if (prog->vp.bfc[i] < 0xff)
+         prog->fp.colors += bitcount4(prog->in[prog->vp.bfc[i]].mask) << 16;
+
+   /* FP outputs */
+
+   if (info->prop.fp.numColourResults > 1)
+      prog->fp.flags[0] |= NV50_3D_FP_CONTROL_MULTIPLE_RESULTS;
+
+   for (i = 0; i < info->numOutputs; ++i) {
+      prog->out[i].id = i;
+      prog->out[i].sn = info->out[i].sn;
+      prog->out[i].si = info->out[i].si;
+      prog->out[i].mask = info->out[i].mask;
+
+      if (i == info->io.fragDepth || i == info->io.sampleMask)
+         continue;
+      prog->out[i].hw = info->out[i].si * 4;
+
+      prog->max_out = MAX2(prog->max_out, prog->out[i].hw + 4);
+   }
+
+   if (info->io.sampleMask < PIPE_MAX_SHADER_OUTPUTS) {
+      prog->max_out++;
+      prog->fp.has_samplemask = 1;
+   }
+
+   if (info->io.fragDepth < PIPE_MAX_SHADER_OUTPUTS)
+      prog->max_out++;
+
+   if (!prog->max_out)
+      prog->max_out = 4;
+
+   return 0;
+}
+
 static int
 nv50_program_assign_varying_slots(struct nv50_ir_prog_info_out *info)
 {
@@ -265,6 +575,40 @@ nv50_program_assign_varying_slots(struct nv50_ir_prog_info_out *info)
    }
 }
 
+static int
+nv50_program_assign_varying_slots_info(struct nv50_ir_prog_info_out *info)
+{
+   switch (info->type) {
+   case PIPE_SHADER_VERTEX:
+      return nv50_vertprog_assign_slots_info(info);
+   case PIPE_SHADER_GEOMETRY:
+      return nv50_vertprog_assign_slots_info(info);
+   case PIPE_SHADER_FRAGMENT:
+      return nv50_fragprog_assign_slots_info(info);
+   case PIPE_SHADER_COMPUTE:
+      return 0;
+   default:
+      return -1;
+   }
+}
+
+static int
+nv50_program_assign_varying_slots_prog(struct nv50_ir_prog_info_out *info)
+{
+   switch (info->type) {
+   case PIPE_SHADER_VERTEX:
+      return nv50_vertprog_assign_slots_prog(info);
+   case PIPE_SHADER_GEOMETRY:
+      return nv50_vertprog_assign_slots_prog(info);
+   case PIPE_SHADER_FRAGMENT:
+      return nv50_fragprog_assign_slots_prog(info);
+   case PIPE_SHADER_COMPUTE:
+      return 0;
+   default:
+      return -1;
+   }
+}
+
 static struct nv50_stream_output_state *
 nv50_program_create_strmout_state(const struct nv50_ir_prog_info_out *info,
                                   const struct pipe_stream_output_info *pso)
-- 
2.24.1



More information about the mesa-dev mailing list