[Mesa-dev] frontends/va/postproc: Use the actual image height when blitting
Thong Thai
thong.thai at amd.com
Mon Nov 30 18:21:20 UTC 2020
Doh, sorry.
I just found out, the problem is not with the height0 and scaling, it's
with the y offset calculation:
(blit_info->src.box.y + 0.5) / (float)src->height0
Everything seems to work if I revert the offending code that modifies
height0, and just use this for the y offset:
blit_info->src.box.y
I'll look into a bit more...
Thanks for the help,
Thong Thai
On 2020-11-30 1:07 p.m., Ilia Mirkin wrote:
> Many (most?) codecs decode stuff in 16px increments. So even though
> the video is 1080 in height, the decoded surface is 1088. However the
> video decoder should know that only 1080 pixels are valid. The src/dst
> regions should account for this.
>
> I suspect that there's an issue in the vl_compositor_cs logic which
> might not account for ... something? It's trying to scale texture
> coordinates, so using the full texture width/height is clearly right
> for scaling. However perhaps the thing being scaled is wrong if it's
> in the coordinate system of the destination surface rather than the
> video texture. It's a bit hard to follow the shaders without
> pseudocode like there is in vl_compositor_gfx. Perhaps writing such
> pseudocode will make the problem more apparent?
>
> Cheers,
>
> -ilia
>
> On Mon, Nov 30, 2020 at 12:35 PM Thong Thai <thong.thai at amd.com> wrote:
>> Hi Ilia,
>>
>> This was the issue I was trying to fix:
>> https://nam11.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgitlab.freedesktop.org%2Fmesa%2Fmesa%2F-%2Fmerge_requests%2F6736%23note_626808&data=04%7C01%7Cthong.thai%40amd.com%7C4d9cd68ad841465f4d8508d8955ac609%7C3dd8961fe4884e608e11a82d994e183d%7C0%7C0%7C637423564389321354%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&sdata=eP4K8SCqvmr6E2ebfZKfMtbtKoboSTv8eXTzZdn8lto%3D&reserved=0
>>
>> It's doing a blit from 1088px (the actual video is only 1080px) to
>> 1440px. The blit code scales and uses both the 1080 box height and 1088
>> resource height, but I'm guessing the small difference is the problem
>> I'm dealing with:
>>
>> u_bitcast_f2u(x_scale / src->width0),
>> u_bitcast_f2u(y_scale / src->height0),
>>
>> p y_scale / src->height0
>> $4 = 0.000689338252
>>
>> p y_scale / 1080
>> $6 = 0.000694444461
>>
>> I'm not sure how to properly fix it though... any ideas would be
>> appreciated.
>>
>> Thanks,
>>
>> Thong Thai
>>
>> On 2020-11-30 10:52 a.m., Liu, Leo wrote:
>>> +Thong.
>>>
>>> -----Original Message-----
>>> From: mesa-dev <mesa-dev-bounces at lists.freedesktop.org> On Behalf Of Ilia Mirkin
>>> Sent: November 25, 2020 5:48 PM
>>> To: ML Mesa-dev <mesa-dev at lists.freedesktop.org>; Thai, Thong <Thong.Thai at amd.com>
>>> Subject: Re: [Mesa-dev] frontends/va/postproc: Use the actual image height when blitting
>>>
>>> Hi Thong,
>>>
>>> In this change:
>>>
>>> https://nam11.safelinks.protection.outlook.com/?url=https%3A%2F%2Fcgit.freedesktop.org%2Fmesa%2Fmesa%2Fcommit%2F%3Fid%3D49465babdb35d88ed8a283e925d6cd346255d50c&data=04%7C01%7Cthong.thai%40amd.com%7C4d9cd68ad841465f4d8508d8955ac609%7C3dd8961fe4884e608e11a82d994e183d%7C0%7C0%7C637423564389331348%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&sdata=i5nSRYtxTMmp8C8Y%2FfF1xXcoPq5u9ZGYbNgeNbuqb1w%3D&reserved=0
>>>
>>> You appear to change the height of the underlying resource while doing a blit. This is never legal though -- the height of the resource is effectively immutable (and subject to various constraints). I'm not sure what issue you're having, but this is not the way to fix it.
>>>
>>> Cheers,
>>>
>>> -ilia
>>> _______________________________________________
>>> mesa-dev mailing list
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