[Mesa-dev] Rust drivers in Mesa

Dylan Baker dylan at pnwbakers.com
Fri Oct 2 15:04:43 UTC 2020


I have serious concerns about cargo and crate usage. Cargo is basically npm for rust, and shares all of the bad design decisions of npm, including linking multiple versions of the same library together and ballooning dependency lists that are fetched intrigued from the internet. This is both a security problem and directly in conflict with meson's design off one and only one version of a project. And while rust prevents certain kinds of bugs, it doesn't prevent design bugs or malicious code. Add a meson developer the rust community has been incredibly hard to work with and basically hostile to every request we've made "cargo is hour you build rust", is essentially the answer we've gotten from them at every turn. And if you're not going to use cargo, is rust really a win? The standard library is rather minimal "because just pull in 1000 crates". The distro people can correct me if I'm wrong, but when librsvg went to rust it was a nightmare, several distros went a long time without updates because of cargo.

On the meson front cargo is incredibly hard to integrate with meson, it's essentially like calling cmake in autotools.

Dylan

On Thu, Oct 1, 2020, at 18:35, Alyssa Rosenzweig wrote:
> Hi all,
> 
> Recently I've been thinking about the potential for the Rust programming
> language in Mesa. Rust bills itself a safe system programming language
> with comparable performance to C [0], which is a naturally fit for
> graphics driver development.
> 
> Mesa today is written primarily in C, a notoriously low-level language,
> with some components in C++. To handle the impedance mismatch, we've
> built up a number of abstractions in-tree, including multiple ad hoc
> code generators (GenXML, NIR algebraic passes, Bifrost disassembler). A
> higher level language can help avoid the web of metaprogramming and
> effect code that is simpler and easier to reason about. Similarly, a
> better type system can aid static analysis.
> 
> Beyond abstraction, Rust's differentiating feature is the borrow checker
> to guarantee memory safety. Historically, safety has not been a primary
> concern of graphics drivers, since drivers are implemented as regular
> userspace code running in the process of the application calling them.
> Unfortunately, now that OpenGL is being exposed to untrusted code via
> WebGL, the driver does become an attack vector.
> 
> For the time being, Mesa attempts to minimize memory bugs with defensive
> programming, safe in-tree abstractions (including ralloc), and static
> analysis via Coverity. Nevertheless, these are all heuristic solutions.
> Static analysis is imperfect and in our case, proprietary software.
> Ideally, the bugs we've been fixing via Coverity could be caught at
> compile-time with a free and open source toolchain.
> 
> As Rust would allow exactly this, I see the primary benefit of Rust in
> verifying correctness and robustness, rather than security concerns per
> se.  Indeed, safety guarantees do translate well beyond WebGL.
> 
> Practically, how would Rust fit in with our existing C codebase?
> Obviously I'm not suggesting a rewrite of Mesa's more than 15 million
> lines of C. Instead, I see value in introducing Rust in targeted parts
> of the tree. In particular, I envision backend compilers written in part
> in Rust. While creating an idiomatic Rust wrapper for NIR or Gallium
> would be prohibitively costly for now, a backend compiler could be
> written in Rust with IR builders exported for use of the NIR -> backend
> IR translator written in C.
> 
> This would have minimal impact on the tree. Users that are not building
> such a driver would be unaffected. For those who _are_ building Rust
> code, the Rust compiler would be added as a build-time dependency and
> the (statically linked) Rust standard library would be added as a
> runtime dependency. There is concern about the Rust compiler requiring
> LLVM as a dependency, but again this is build-time, and no worse than
> Mesa already requiring LLVM as a runtime dependency for llvmpipe and
> clover. As for the standard library, it is possible to eliminate the
> dependency as embedded Rust does, perhaps calling out to the C standard
> library via the FFI, but this is likely quixotic. I do regret the binary
> size increase, however.
> 
> Implications for the build system vary. Rust prefers to be built by its
> own package manager, Cargo, which is tricky to integrate with other
> build systems. Actually, Meson has native support for Rust, invoking the
> compiler directly and skipping Cargo, as if it were C code. This support
> is not widely adopted as it prevents linking with external libraries
> ("crates", in Rust parlance), with discussions between Rust and Meson
> developers ending in a stand-still [1]. For Mesa, this might be just
> fine. Our out-of-tree run-time dependencies are minimal for the C code,
> and Rust's standard library largely avoids the need for us to maintain a
> Rust version of util/ in-tree. If this proves impractical in the
> long-term, it is possible to integrate Cargo with Meson on our end [2].
> 
> One outstanding concern is build-time, which has been a notorious
> growing pain for Rust due to both language design and LLVM itself [3],
> although there is active work to improve both fronts [4][5]. I build
> Mesa on my Arm laptop, so I suppose I'd be hurt more than many of us.
> There's also awkward bootstrapping questions, but there is work here too
> [6].
> 
> If this is of interest, please discuss. It's clear to me Rust is not
> going away any time soon, and I see value in Mesa embracing the new
> technology. I'd like to hear other Mesa developers' thoughts.
> 
> Thanks,
> 
> Alyssa
> 
> [0] https://www.rust-lang.org/
> [1] https://github.com/mesonbuild/meson/issues/2173
> [2] https://gitlab.gnome.org/GNOME/fractal/-/blob/master/meson.build
> [3] https://pingcap.com/blog/rust-compilation-model-calamity/
> [4] https://blog.mozilla.org/nnethercote/2020/04/24/how-to-speed-up-the-rust-compiler-in-2020/
> [5] https://github.com/bjorn3/rustc_codegen_cranelift
> [6] https://github.com/thepowersgang/mrustc
> 
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--
  Dylan Baker
  dylan at pnwbakers.com
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