[Mesa-dev] building Zink

Mark Segal segal at google.com
Thu Feb 4 17:10:48 UTC 2021


I'm interested in using Zink to run an OpenGL app on Vulkan. I'm having
difficulty even figuring out how to configure and build it from the
documentation I've been able to find. Can someone point me in the right
direction? I'm also unsure if I should use the main Mesa3D branch or use
Mike Blumenkrantz's zink-wip clone.

Once I understand configuration and building, I'll likely have to do some
modification: the system I'm targeting doesn't have X11.

Thanks in advance for any pointers.
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