Performance issues with Lavapipe in Windows (?)

George Karpathios gkarpa1 at gmail.com
Fri Apr 7 14:22:08 UTC 2023


Awesome, thanks for the tip!

Well now I indeed get *very* nice frame times. Great catch, thank you! But
I don't see anything on the viewport, I guess due to the early return. How
should I proceed?

Best regards,
George


On Fri, Apr 7, 2023 at 4:56 PM Mike Blumenkrantz <
michael.blumenkrantz at gmail.com> wrote:

> Looks like it's compiling a lot of shader variants.
>
> You could try adding a return at the top of update_inline_shader_state()
> to see if it's trying too hard to inline.
>
> On Fri, Apr 7, 2023 at 9:53 AM George Karpathios <gkarpa1 at gmail.com>
> wrote:
>
>> Hi again, thank you Adam & Marek for your feedback! I appreciate it.
>>
>> Unfortunately It's the same amount of time even if I skip the swapchain.
>> I have profiled some seconds of the execution using Visual Studio's
>> profiler (with the swapchain, normally) while panning an almost empty
>> scene, and it's identifying a hotpath. I have uploaded 2 screenshots of the
>> call tree at  https://imgur.com/a/cxtXdOz  if you'd like to check it out.
>>
>> Another thing I'd like to note is that by using Mesa 23.1-dev (instead of
>> 23.0.1) I got a nice performance boost of ~2-3x. However it's still
>> performing slower than what I'd expect on this system (right now it takes
>> 60ms for 10 lines so I feel that something weird is still going on). Big
>> congratulations on your tremendous work anyway.
>>
>> Best regards,
>> George
>>
>>
>> On Tue, Apr 4, 2023 at 9:24 PM Adam Jackson <ajax at redhat.com> wrote:
>>
>>> My first suspicion would be to rule out window system interaction. If
>>> you render to your own VkImage instead of to a swapchain, how fast can you
>>> go?
>>>
>>> - ajax
>>>
>>>
>>> On Tue, Apr 4, 2023 at 12:56 PM George Karpathios <gkarpa1 at gmail.com>
>>> wrote:
>>>
>>>> Hi list, I hope all is well.
>>>>
>>>> I would like to ask if there are any known issues regarding the
>>>> performance of Lavapipe in Windows 10.
>>>>
>>>> I'm trying to add support for Vulkan software rendering into a
>>>> relatively large 3d modeling/rendering application, so I opted to try Mesa
>>>> and Lavapipe. I built LLVM 16.0.0 and Mesa 23.0.1 using the documentation
>>>> (thanks for that!). My environment is an 8-core Intel i7 (with an
>>>> integrated iGPU) with 32GiB RAM, an nVidia RTX 3070 and Visual Studio
>>>> 2019/MSVC.
>>>>
>>>> The build procedure seems to be ok (Release builds, proper linking with
>>>> either MT or MD runtime libraries, proper DLL loading via VK_ICD_FILENAMES)
>>>> but the performance I'm getting during runtime is very slow. It looks like
>>>> it needs 1-1.5 seconds to render a virtually empty scene (think just a
>>>> floor grid of lines)  and over 15-20 seconds for a frame of a few thousand
>>>> vertices. The CPU utilisation also seems to be low, under 20-25%.
>>>>
>>>> I understand that the information I provide is probably vague, but at
>>>> this point I just want to rule some probable causes out, like is there any
>>>> version of LLVM or Mesa or combination of them that is known to have such
>>>> issues? Maybe some build/installation configuration parameter or
>>>> environment variable that is important in Windows specifically and I may
>>>> have missed (I tried tweaking LP_NUM_THREADS but didn't change anything) ?
>>>> Anything that could point me in the right direction is highly valuable &
>>>> appreciated.
>>>>
>>>> Also probably worth noting is the fact that the vkcube(pp) demo from
>>>> the Vulkan SDK seems to run ok with Lavapipe, but in this case I also
>>>> notice (in task manager) a ~50% utilization of the integrated iGPU (why?).
>>>> In the aforementioned larger application I don't notice any usage of the
>>>> integrated iGPU.
>>>>
>>>> Any advice on what I could check/double check is more than welcome.
>>>> Thank you in advance for your time.
>>>>
>>>> Best regards,
>>>> George
>>>>
>>>>
>>>>
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