Gallium Nine, end of the road
Axel Davy
davyaxel0 at gmail.com
Sun Sep 29 16:25:13 UTC 2024
Hi Martin,
Thanks for your reply.
I think it makes sense to wait the Amber branch.
I'll see what I can do to help prevent it from breaking until then.
Yours,
Axel Davy
On 22/08/2024 09:33, Martin Roukala wrote:
> On 8/22/24 1:11 AM, Axel Davy wrote:
>> Hi there.
>
> Hi Axel!
>
>>
>> I think this will surprise no one here, but here we are. I think it's
>> time for Gallium Nine to end.
>>
>> Long story short, Gallium Nine was a success. Its purpose is
>> fulfilled. But there is not enough reasons to keep it around.
>>
>> Gallium Nine doesn't have enough users anymore and it totally makes
>> sense why. DXVK just works. Gallium Nine might get you a little less
>> CPU usage or a few more fps, maybe.
>> But as PCs have caught up, and users have moved to shinier games with
>> newer APIs, Gallium Nine is not relevant in the current landmark.
>>
>> There has been no new volunteers to work on gallium nine for a long
>> time, and regressions take a long time to get noticed.
>> Not breaking Nine puts effort on driver devs.
>>
>> For all these reasons, unless there is vigorous protestations here, I
>> will propose a PR to remove gallium nine.
>>
>> Thanks,
>>
>> Axel Davy
>>
>>
>> ===== Long Version =====
>
> [...]
>
>>
>> Thank you !
>>
>> Axel Davy
>
> No, thank YOU for your dedication and I wholeheartedly agree with what
> you said about Nine having been a success, even if it has lost its
> relevance!
>
> I think Gallium Nine's place is probably in the Amber branch, for
> historical purposes and users who still need it to work on their
> now-old hardware. Modern-ish hardware will be better served with DXVK
> and if not, the drivers should be improved to support DXVK's needs.
>
> In any case, I hope you will remain in our community and hopefully
> even pick up a new project that will be exciting to you and maybe to
> the community at large! Your expertise is appreciated :)
>
> Thanks,
> Martin
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