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    <body><span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - piglit glsl-1.50 invariant-qualifier-in-out-block-01 regression"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=89330">bug 89330</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>RESOLVED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
           </td>
         </tr></table>
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        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - piglit glsl-1.50 invariant-qualifier-in-out-block-01 regression"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=89330#c5">Comment # 5</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - piglit glsl-1.50 invariant-qualifier-in-out-block-01 regression"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=89330">bug 89330</a>
              from <span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span></b>
        <pre>Should be fixed by:

commit    61ceb36ead2e88cce4b4bac63793e94d343a3cc4

glsl: Allow invariant qualifer in block members in desktop OpenGL.
Feedback from Khronos is that 'invariant' should be allowed on block
members for desktop OpenGL. Fix piglit regression added by fe1e89a0:
invariant-qualifier-in-out-block-01.vert

v2:
- Allow it for in/out blocks in OpenGL ES too, so when OES_shader_io_blocks
is supported we don't need to do any change (Timothy)

Bugzilla: <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - piglit glsl-1.50 invariant-qualifier-in-out-block-01 regression"
   href="show_bug.cgi?id=89330">https://bugs.freedesktop.org/show_bug.cgi?id=89330</a>
Signed-off-by: Samuel Iglesias Gonsálvez <<a href="mailto:siglesias@igalia.com">siglesias@igalia.com</a>>
Reviewed-by: Timothy Arceri <<a href="mailto:timothy.arceri@collabora.com">timothy.arceri@collabora.com</a>></pre>
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