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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [swrast] piglit shader_runner fast_color_clear/all-colors regression"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94295#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [swrast] piglit shader_runner fast_color_clear/all-colors regression"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94295">bug 94295</a>
from <span class="vcard"><a class="email" href="mailto:plamena.manolova@intel.com" title="Plamena Manolova <plamena.manolova@intel.com>"> <span class="fn">Plamena Manolova</span></a>
</span></b>
<pre>(In reply to Vinson Lee from <a href="show_bug.cgi?id=94295#c6">comment #6</a>)
<span class="quote">> (In reply to Plamena Manolova from <a href="show_bug.cgi?id=94295#c5">comment #5</a>)
> > Could you please try out the new patch?
>
> #0 find_empty_block (uniform=<optimized out>, prog=<optimized out>) at
> glsl/link_uniforms.cpp:1054
> 1054 foreach_list_typed_safe(struct empty_uniform_block, block, link,
> (gdb) l
> 1049 const unsigned entries = MAX2(1, uniform->array_elements);
> 1050
> 1051 if (exec_list_is_empty(&prog->EmptyUniformLocations))
> 1052 return -1;
> 1053
> 1054 foreach_list_typed_safe(struct empty_uniform_block, block, link,
> 1055 &prog->EmptyUniformLocations) {
> 1056 /* Found a block with enough slots to fit the uniform */
> 1057 if (block->slots == entries) {
> 1058 unsigned start = block->start;
> (gdb) print block
> $1 = (empty_uniform_block *) 0x0</span >
I think commit f3b68fc5fc806cbfd5e7d79b8679fd2bcbae71f4 on master could fix
this problem. Do you mind trying it out?</pre>
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