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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - dEQP-GLES3.functional.state_query.floats.{blend_color,color_clear_value,depth_clear_value}_getinteger64 fail"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94456#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - dEQP-GLES3.functional.state_query.floats.{blend_color,color_clear_value,depth_clear_value}_getinteger64 fail"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94456">bug 94456</a>
from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
<pre>According to the GL 4.4 core specification, section 2.2.2 ("Data Conversions
For State Query Commands"):
"If a command returning integer data is called, such as GetIntegerv or
GetInteger64v, a boolean value of TRUE or FALSE is interpreted as one
or zero, respectively. A floating-point value is rounded to the nearest
integer, unless the value is an RGBA color component, a DepthRange
value, or a depth buffer clear value. In these cases, the query command
converts the floating-point value to an integer according to the INT
entry of table 18.2; a value not in [−1, 1] converts to an undefined
value."
The INT entry of table 18.2 shows that b = 32, meaning the expectation is to
convert it to a 32-bit integer value. This also matches what dEQP expects,
fixing all three tests.
It seems a little silly for glGetInteger64v to return a 32-bit number, but then
again it's probably more reasonable to request floating point data via
glGetFloat()...
This has apparently been broken in Mesa since 2009.</pre>
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