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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - dEQP failures on llvmpipe"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94957#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - dEQP failures on llvmpipe"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94957">bug 94957</a>
from <span class="vcard"><a class="email" href="mailto:sroland@vmware.com" title="Roland Scheidegger <sroland@vmware.com>"> <span class="fn">Roland Scheidegger</span></a>
</span></b>
<pre>Oh, linear mipmap filtering should work perfectly. For performance reasons
though we cheat, which is likely why it fails.
The cheats can be disabled via env var, preferably all 3 of them
(GALLIVM_DEBUG=no_rho_approx,no_brilinear,no_quad_lod).
If the vertex texturing tests use (non-constant) explicit lod or derivatives
that would explain the failures there as well.
Though I'm wondering about the blend failures, should work perfect (and gets
quite a lot of test coverage from piglit). Or is this silly and complaining
about single-bit rounding errors?</pre>
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