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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - error: GLSL 1.50 is not supported."
href="https://bugs.freedesktop.org/show_bug.cgi?id=95022#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - error: GLSL 1.50 is not supported."
href="https://bugs.freedesktop.org/show_bug.cgi?id=95022">bug 95022</a>
from <span class="vcard"><a class="email" href="mailto:higuita@gmx.net" title="higuita@gmx.net">higuita@gmx.net</a>
</span></b>
<pre>$ echo $MESA_GLSL_VERSION_OVERRIDE
$ echo $MESA_GL_VERSION_OVERRIDE
$ qapitrace
run the game as ./aces
same result
using the command : glretrace -core aces.trace
i get this:
622: glDebugOutputCallback: Medium severity API unknown issue 1, FBO
incomplete: no attachments and default width or height is 0 [-1]
622: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 2,
FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0
constants, compacted 80 to 48 bytes.
622: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 3,
FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0
constants, compacted 80 to 48 bytes.
622: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 4,
VS vec4 shader: 9 inst, 0 loops, 66 cycles, compacted 144 to 128 bytes.
636: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 5,
FS SIMD16 shader: 2 inst, 0 loops, 0 cycles, 0:0 spills:fills, Promoted 0
constants, compacted 32 to 32 bytes.
636: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 6,
VS vec4 shader: 6 inst, 0 loops, 34 cycles, compacted 96 to 96 bytes.
662: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 7,
FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0
constants, compacted 80 to 48 bytes.
662: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 8,
FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0
constants, compacted 80 to 48 bytes.
662: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 9,
VS vec4 shader: 8 inst, 0 loops, 66 cycles, compacted 128 to 112 bytes.
714: glDebugOutputCallback: Medium severity API performance issue 10, Falling
back to plain clear because 16x16 buffer is untiled
714: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 11,
FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0
constants, compacted 80 to 48 bytes.
714: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 12,
FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0
constants, compacted 80 to 48 bytes.
714: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 13,
VS vec4 shader: 6 inst, 0 loops, 34 cycles, compacted 96 to 96 bytes.
714: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 14,
FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0
constants, compacted 80 to 48 bytes.
714: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 15,
FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0
constants, compacted 80 to 48 bytes.
714: glDebugOutputCallback: usnknown severity Shader Compiler unknown issue 16,
VS vec4 shader: 6 inst, 0 loops, 34 cycles, compacted 96 to 96 bytes.
818: glDebugOutputCallback: Medium severity API performance issue 10, Falling
back to plain clear because 16x16 buffer is untiled
896: glDebugOutputCallback: Medium severity API performance issue 10, Falling
back to plain clear because 16x16 buffer is untiled
922: glDebugOutputCallback: Medium severity API performance issue 10, Falling
back to plain clear because 16x16 buffer is untiled
948: glDebugOutputCallback: Medium severity API performance issue 10, Falling
back to plain clear because 16x16 buffer is untiled
974: glDebugOutputCallback: Medium severity API performance issue 10, Falling
back to plain clear because 16x16 buffer is untiled
1000: glDebugOutputCallback: Medium severity API performance issue 10, Falling
back to plain clear because 16x16 buffer is untiled
1026: glDebugOutputCallback: Medium severity API performance issue 10, Falling
back to plain clear because 16x16 buffer is untiled
1260: glDebugOutputCallback: Medium severity API performance issue 10, Falling
back to plain clear because 16x16 buffer is untiled
1286: glDebugOutputCallback: Medium severity API performance issue 10, Falling
back to plain clear because 16x16 buffer is untiled
1338: glDebugOutputCallback: Medium severity API performance issue 10, Falling
back to plain clear because 16x16 buffer is untiled
1416: glDebugOutputCallback: Medium severity API performance issue 10, Falling
back to plain clear because 16x16 buffer is untiled
1438: glDebugOutputCallback: High severity API error 17, GL_INVALID_OPERATION
in glBindBuffer(non-gen name)
1438 glBindBuffer(target = GL_ARRAY_BUFFER, buffer = 1)
1438: warning: glGetError(glBindBuffer) = GL_INVALID_OPERATION
1439: glDebugOutputCallback: High severity API error 17, GL_INVALID_OPERATION
in glMapBufferRange(no buffer bound)
1439 glMapBufferRange(target = GL_ARRAY_BUFFER, offset = 0, length = 2097152,
access = GL_MAP_WRITE_BIT | 0xc0) = 0x7efdd3bc8000
1439: warning: glGetError(glMapBufferRange) = GL_INVALID_OPERATION
1439: warning: failed to map buffer
glretrace:
/build/apitrace-jjSurh/apitrace-3.0+git20121018.d1c301f7/retrace/retrace_swizzle.cpp:137:
void retrace::addRegion(long long unsigned int, void*, long long unsigned int):
Assertion `buffer' failed.
Aborted (core dumped)
so the error disappears, but still crashes
same result using the radeon</pre>
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