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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Unreal engine demos segfault after shader compilation error with OpenGL 4.3"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95005#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Unreal engine demos segfault after shader compilation error with OpenGL 4.3"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95005">bug 95005</a>
from <span class="vcard"><a class="email" href="mailto:haagch@frickel.club" title="Christoph Haag <haagch@frickel.club>"> <span class="fn">Christoph Haag</span></a>
</span></b>
<pre>Just FYI: the patch from <a href="show_bug.cgi?id=95005#c1">comment 1</a> helps for the (very) old unreal demos that
can be downloaded from the unreal wiki, but the current unreal engine has a
similar (something with TEXCOORD0 again), but different problem.
For demos with the current engine I only know of the unreal tournament alpha
that can be downloaded free of cost from here after registering at the forums:
<a href="https://www.epicgames.com/unrealtournament/forums/showthread.php?12011-Unreal-Tournament-Pre-Alpha-Playable-Build">https://www.epicgames.com/unrealtournament/forums/showthread.php?12011-Unreal-Tournament-Pre-Alpha-Playable-Build</a>
Here is an apitrace, 78 megabytes:
<a href="http://haagch.frickel.club/files/UE4-Linux-Shipping.trace">http://haagch.frickel.club/files/UE4-Linux-Shipping.trace</a>
apitrace replay shows this error message:
32283 @2 glLinkProgram(program = 3071)
32283: warning: link failed
32283: warning: error: vertex shader output `out_TEXCOORD0' declared as type
`#anon_struct_0001', but geometry shader input declared as type
`#anon_struct_0003[3]'
error: vertex shader output `out_TEXCOORD1' declared as type
`#anon_struct_0002', but geometry shader input declared as type
`#anon_struct_0004[3]'
32284: message: major api error 3: GL_INVALID_OPERATION in glUseProgram(program
3071 not linked)
32284 @2 glUseProgram(program = 3071)</pre>
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