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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Gallium OSMesa driver is far from being thread-safe"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95035#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Gallium OSMesa driver is far from being thread-safe"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95035">bug 95035</a>
from <span class="vcard"><a class="email" href="mailto:sroland@vmware.com" title="Roland Scheidegger <sroland@vmware.com>"> <span class="fn">Roland Scheidegger</span></a>
</span></b>
<pre>I'm not really sure about that. It is possible this was intended for multiple
contexts rendering to the same buffer (as is possible with "ordinary" GL),
which won't work with this. Though you are certainly right that it's impossible
to use multiple buffers right now from different contexts.
As for multiple screens, I'm not quite sure why one wouldn't do? Albeit might
need some mutex protection?
I don't really know anything about osmesa though nor why people still use it,
Brian would be the person to ask how it's supposed to work.</pre>
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