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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - GLX and OpenGL should be separated"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95079">95079</a>
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<th>Summary</th>
<td>GLX and OpenGL should be separated
</td>
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>unspecified
</td>
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<th>Hardware</th>
<td>All
</td>
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<th>OS</th>
<td>All
</td>
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
</td>
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<th>Component</th>
<td>Mesa core
</td>
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<th>Assignee</th>
<td>mesa-dev@lists.freedesktop.org
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<th>Reporter</th>
<td>legrand.cedric.01@gmail.com
</td>
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<th>QA Contact</th>
<td>mesa-dev@lists.freedesktop.org
</td>
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<pre>The OpenGL and GLX stacks are slightly related. To better support Wayland, they
should be separated somehow. IMHO, the changes should follow Nvidia names for
compatibility:
libGL.so: seems to be a wrapper around the two APIs
libGLX.so
libOpenGL.so: provides OpenGL functions without GLX dependency.
I know it is a very big task, but we can not depend on GLX to use OpenGL
anymore now that Wayland is coming.
I'm sorry if this is a duplicate, I could not find anything on this. Feel free
to ask for any information you want.</pre>
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