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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Invalid sampling of second texture in fragment shader that have two samplers with different parameters."
href="https://bugs.freedesktop.org/show_bug.cgi?id=95085#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Invalid sampling of second texture in fragment shader that have two samplers with different parameters."
href="https://bugs.freedesktop.org/show_bug.cgi?id=95085">bug 95085</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>(In reply to Leonid Maksymchuk from <a href="show_bug.cgi?id=95085#c9">comment #9</a>)
<span class="quote">> I modified our geometry shader, and it doesn't work anyway.
>
> I set vFiltColor for each output vertex, and for nModeOut I tried three
> variants:
> 1) setting it for provoking vertexes 3rd and 4th (counting from 1)
> 2) setting it for each output vertex
> 3) breaking triangle strip into two triangles using EndPrimitive() command
> and setting nModeOut for 3rd and 6th vertexes.
>
> Result is same as before modifications - black boxes.
> Attaching apitrace with modified geometry shader.
>
> And again, thanks for your help Ilia.</span >
The most common way of "fixing" this is to just set it for each vertex. I
believe each of your variants are correct though.
Replaying your (updated) trace on nv50, nvc0, llvmpipe, softpipe -- renders
correctly on all them. What hardware are you testing on?</pre>
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