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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Invalid sampling of second texture in fragment shader that have two samplers with different parameters."
href="https://bugs.freedesktop.org/show_bug.cgi?id=95085#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Invalid sampling of second texture in fragment shader that have two samplers with different parameters."
href="https://bugs.freedesktop.org/show_bug.cgi?id=95085">bug 95085</a>
from <span class="vcard"><a class="email" href="mailto:leonmaxx@gmail.com" title="Leonid Maksymchuk <leonmaxx@gmail.com>"> <span class="fn">Leonid Maksymchuk</span></a>
</span></b>
<pre>I modified our geometry shader, and it doesn't work anyway.
I set vFiltColor for each output vertex, and for nModeOut I tried three
variants:
1) setting it for provoking vertexes 3rd and 4th (counting from 1)
2) setting it for each output vertex
3) breaking triangle strip into two triangles using EndPrimitive() command and
setting nModeOut for 3rd and 6th vertexes.
Result is same as before modifications - black boxes.
Attaching apitrace with modified geometry shader.
And again, thanks for your help Ilia.</pre>
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