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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Invalid sampling of second texture in fragment shader that have two samplers with different parameters."
href="https://bugs.freedesktop.org/show_bug.cgi?id=95085#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Invalid sampling of second texture in fragment shader that have two samplers with different parameters."
href="https://bugs.freedesktop.org/show_bug.cgi?id=95085">bug 95085</a>
from <span class="vcard"><a class="email" href="mailto:leonmaxx@gmail.com" title="Leonid Maksymchuk <leonmaxx@gmail.com>"> <span class="fn">Leonid Maksymchuk</span></a>
</span></b>
<pre>(In reply to Ilia Mirkin from <a href="show_bug.cgi?id=95085#c10">comment #10</a>)
<span class="quote">> Replaying your (updated) trace on nv50, nvc0, llvmpipe, softpipe -- renders
> correctly on all them. What hardware are you testing on?</span >
Currently I have Radeon HD 7770 (radeonsi) and Radeon HD 4890 (r600g) in hands,
both of them renders black boxes instead of text.
Later I'll test on NV hardware.
It seems like radeonsi and r600g still have a bug in compiler.</pre>
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