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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Tomb Raider with PostProcessing enable and Depth of Field set to Ultra has white stuff in the foreground"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95190#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Tomb Raider with PostProcessing enable and Depth of Field set to Ultra has white stuff in the foreground"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95190">bug 95190</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>(In reply to Timothy Arceri from <a href="show_bug.cgi?id=95190#c8">comment #8</a>)
<span class="quote">> My thinking at the time was that we need to convert the 'const foo[]' to
> 'uniform foo[]' before other optimisations passes such as constant
> propagation start messing with it.</span >
We need to be careful to only do that for indirect accesses though - otherwise
we'll end up sticking things into uniforms that could have been
const-propagated.</pre>
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