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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Incorrect rendering when running Populous 3 on wine using DDraw->WineD3D->OpenGL wrapper [apitrace]"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94168#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Incorrect rendering when running Populous 3 on wine using DDraw->WineD3D->OpenGL wrapper [apitrace]"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94168">bug 94168</a>
from <span class="vcard"><a class="email" href="mailto:nhaehnle@gmail.com" title="Nicolai Hähnle <nhaehnle@gmail.com>"> <span class="fn">Nicolai Hähnle</span></a>
</span></b>
<pre>When you open the trace with qapitrace, you'll see that appears as one single
big frame. This is a big clue as to what's going on. Somehow, the game/Wine
doesn't trigger the usual swap buffers logic, which means screen refreshes
don't happen reliably. Seems most likely to be a Wine bug, to be honest.</pre>
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