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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Incorrect rendering when running Populous 3 on wine using DDraw->WineD3D->OpenGL wrapper [apitrace]"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94168#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Incorrect rendering when running Populous 3 on wine using DDraw->WineD3D->OpenGL wrapper [apitrace]"
href="https://bugs.freedesktop.org/show_bug.cgi?id=94168">bug 94168</a>
from <span class="vcard"><a class="email" href="mailto:aaalmosss@gmail.com" title="almos <aaalmosss@gmail.com>"> <span class="fn">almos</span></a>
</span></b>
<pre>(In reply to Nicolai Hähnle from <a href="show_bug.cgi?id=94168#c7">comment #7</a>)
<span class="quote">> When you open the trace with qapitrace, you'll see that appears as one
> single big frame. This is a big clue as to what's going on. Somehow, the
> game/Wine doesn't trigger the usual swap buffers logic, which means screen
> refreshes don't happen reliably. Seems most likely to be a Wine bug, to be
> honest.</span >
Doesn't that mean frontbuffer rendering?</pre>
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