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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - ARB_shading_language_include is not implemented"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=95215">95215</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>ARB_shading_language_include is not implemented
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>enhancement
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Mesa core
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>mesa-dev@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>jamey@minilop.net
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>mesa-dev@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>The game "Divinity: Original Sin Enhanced Edition" uses
ARB_shading_language_include, which is not yet implemented in Mesa.

Ernst Sjöstrand reported in <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Divinity: Original Sin Enhanced Edition(Native) crash on start"
   href="show_bug.cgi?id=93551">bug #93551</a> that after setting
MESA_GL_VERSION_OVERRIDE=4.2 and applying my Mesa patch from that bug:
<span class="quote">> ... with RadeonSI I get a bunch of these
> glNamedStringARB errors when running the game with APITrace:

> 2833: message: major api error 1: GL_INVALID_OPERATION in unsupported
> function called (unsupported extension or deprecated function?)
> 2833 @0 glNamedStringARB(type = GL_SHADER_INCLUDE_ARB, namelen = -1, name =
> "/Shaders/GlobalConstants_OGL.shdh", stringlen = 1553, string = "#define
> HD4000 0

> glNamedStringARB is from ARB_shading_language_include, which is not
> implemented in Mesa afaict? Probably because the extension is not part of
> any GL specification?</span >

Karol Herbst previously reported the same thing in this mail on the Mesa list:

<a href="https://lists.freedesktop.org/archives/mesa-dev/2016-March/109789.html">https://lists.freedesktop.org/archives/mesa-dev/2016-March/109789.html</a>

Karol also put up a WIP branch implementing the extension:

<a href="https://github.com/karolherbst/mesa/commits/ARB_shading_language_include">https://github.com/karolherbst/mesa/commits/ARB_shading_language_include</a>

I guess next someone needs to review Karol's branch and see what it'll take to
get it merged?</pre>
        </div>
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