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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - ARB_shading_language_include is not implemented"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95215#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - ARB_shading_language_include is not implemented"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95215">bug 95215</a>
from <span class="vcard"><a class="email" href="mailto:jamey@minilop.net" title="Jamey Sharp <jamey@minilop.net>"> <span class="fn">Jamey Sharp</span></a>
</span></b>
<pre>(In reply to Ilia Mirkin from <a href="show_bug.cgi?id=95215#c3">comment #3</a>)
<span class="quote">> (In reply to Jamey Sharp from <a href="show_bug.cgi?id=95215#c2">comment #2</a>)
> > (In reply to Ilia Mirkin from <a href="show_bug.cgi?id=95215#c1">comment #1</a>)
> > > Sounds like the game is buggy and needs fixing - I presume it runs fine on
> > > Catalyst drivers, which also don't support the ext.
> >
> > Hmm. Is apitrace mis-leading us here?
>
> More likely the game is buggy. Note that glXGetProcAddress("bla") != null.
> See <a href="https://dri.freedesktop.org/wiki/glXGetProcAddressNeverReturnsNULL/">https://dri.freedesktop.org/wiki/glXGetProcAddressNeverReturnsNULL/</a></span >
OK, but __glewNamedStringARB *is* null when run on Mesa, so I guess GLEW's
semantics are different from glXGetProcAddress.
Sure, there is a game bug here: GLEW's documentation says that the game should
check if GLEW_ARB_shading_language_include is true, and doesn't say you can
check for a non-null function pointer instead.
That doesn't change the fact that tracing apparently changes the game's
behavior, which is obnoxious and leads to mis-diagnosed bug reports. Unless
you're saying that tracing is actually not changing the game's behavior?</pre>
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