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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Divinity: Original Sin Enhanced Edition(Native) crash on start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93551#c12">Comment # 12</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Divinity: Original Sin Enhanced Edition(Native) crash on start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93551">bug 93551</a>
from <span class="vcard"><a class="email" href="mailto:jamey@minilop.net" title="Jamey Sharp <jamey@minilop.net>"> <span class="fn">Jamey Sharp</span></a>
</span></b>
<pre>(In reply to Ernst Sjöstrand from <a href="show_bug.cgi?id=93551#c11">comment #11</a>)
<span class="quote">> If I apply the "change shader" fix with RadeonSI I get a bunch of these
> glNamedStringARB errors when running the game with APITrace:</span >
But you can confirm that my patch fixes the crash on startup, right?
I've opened <a class="bz_bug_link
bz_status_NEW "
title="NEW - ARB_shading_language_include is not implemented"
href="show_bug.cgi?id=95215">bug #95215</a> for implementing ARB_shading_language_include.
I think *this* bug can be resolved once my patch is merged in Mesa.</pre>
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