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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - ARB_shading_language_include is not implemented"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95215#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - ARB_shading_language_include is not implemented"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95215">bug 95215</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>(In reply to Jamey Sharp from <a href="show_bug.cgi?id=95215#c4">comment #4</a>)
<span class="quote">> (In reply to Ilia Mirkin from <a href="show_bug.cgi?id=95215#c3">comment #3</a>)
> > (In reply to Jamey Sharp from <a href="show_bug.cgi?id=95215#c2">comment #2</a>)
> > > (In reply to Ilia Mirkin from <a href="show_bug.cgi?id=95215#c1">comment #1</a>)
> > > > Sounds like the game is buggy and needs fixing - I presume it runs fine on
> > > > Catalyst drivers, which also don't support the ext.
> > >
> > > Hmm. Is apitrace mis-leading us here?
> >
> > More likely the game is buggy. Note that glXGetProcAddress("bla") != null.
> > See <a href="https://dri.freedesktop.org/wiki/glXGetProcAddressNeverReturnsNULL/">https://dri.freedesktop.org/wiki/glXGetProcAddressNeverReturnsNULL/</a>
>
> OK, but __glewNamedStringARB *is* null when run on Mesa, so I guess GLEW's
> semantics are different from glXGetProcAddress.</span >
I can't think of anything that'd be different between running with apitrace and
running with mesa directly. In both cases, the function pointer returned is
non-null.</pre>
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