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    <body><span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Divinity: Original Sin Enhanced Edition(Native) crash on start"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93551">bug 93551</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>RESOLVED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
           </td>
         </tr></table>
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            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Divinity: Original Sin Enhanced Edition(Native) crash on start"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93551#c13">Comment # 13</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Divinity: Original Sin Enhanced Edition(Native) crash on start"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93551">bug 93551</a>
              from <span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span></b>
        <pre>Fixed by:

author  Jamey Sharp <<a href="mailto:jamey@minilop.net">jamey@minilop.net</a>>
committer Timothy Arceri <<a href="mailto:timothy.arceri@collabora.com">timothy.arceri@collabora.com</a>>    
commit    595d56cc866638f371626cc1d0137a6a54a7d0f8

glShaderSource must not change compile status.

OpenGL 4.5 Core Profile section 7.1, in the documentation for
CompileShader, says: "Changing the source code of a shader object with
ShaderSource does not change its compile status or the compiled shader
code."

According to Karol Herbst, the game "Divinity: Original Sin - Enhanced
Edition" depends on this odd quirk of the spec.

Bugzilla: <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Divinity: Original Sin Enhanced Edition(Native) crash on start"
   href="show_bug.cgi?id=93551">https://bugs.freedesktop.org/show_bug.cgi?id=93551</a>
Signed-off-by: Jamey Sharp <<a href="mailto:jamey@minilop.net">jamey@minilop.net</a>>
Reviewed-by: Ian Romanick <<a href="mailto:ian.d.romanick@intel.com">ian.d.romanick@intel.com</a>>
Reviewed-by: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>>
Reviewed-by: Timothy Arceri <<a href="mailto:timothy.arceri@collabora.com">timothy.arceri@collabora.com</a>></pre>
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