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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Divinity: Original Sin Enhanced Edition(Native) crash on start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93551#c15">Comment # 15</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Divinity: Original Sin Enhanced Edition(Native) crash on start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93551">bug 93551</a>
from <span class="vcard"><a class="email" href="mailto:jamey@minilop.net" title="Jamey Sharp <jamey@minilop.net>"> <span class="fn">Jamey Sharp</span></a>
</span></b>
<pre>(In reply to Ernst Sjöstrand from <a href="show_bug.cgi?id=93551#c14">comment #14</a>)
<span class="quote">> I still get the ApplyConstants() crash, both with and without your fix it
> seems like.
> Is your fix for the ChangeShader() crash?</span >
Hmm. No, I'm still just working around the ChangeShader crash with
MESA_GL_VERSION_OVERRIDE=4.2. That patch fixed the ApplyConstants crash for me.
I hate to ask, but are you sure you're testing with the patched Mesa?</pre>
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